#Missing Shadows -r4
5 messages in this thread
I'm having a problem with shadows disappearing intermittantly from fields (but
oddly never whole frames).
The scene is this:
A helmet sits on a rusted steel plate floor lit solely by one overhead
spotlight. The falloff is fairly quick, forming a clear circle on the floor.
A humanoid walks in from the darkness, into the spotlight and picks up the
helmet. Aside from the humanoid everything, including light and camera, is
static.
The problem occurs before the humanoid is within the hotspot range, up to the
edge — the first 35 frames of the animation. The shadow disappears from
underneath the helmet, partially in some fields and completely in others. This
occurs on 5 to 7 frames (depending on the spot parameters). However, there are
never any two consectutive fields that do not have at least have partial
shadow. The effect is a nasty flicker.
I have tried using the default settings for the spot, I have tried changing the
map size to 750 and sample to 4, I have tried changing the pixel size (1.0 –
1.1), I have tried moving the helmet itself; none of these made any difference
except to change when the dropouts occured. The image size is 752×480.
The problem is fully reproducible. The only thing that directly effects the
problem is moving the Humanoid. Am I missing something? Help!
Thanks,
John
John,
>> Am I missing something? <<
Yes, in your 3DS.SET file there's a setting called SHADOW-BIAS-ABSOLUTE turn it
"ON".
That should fix it for you.
John
Hi John,
did John's suggestion "SHADOW-BIAS-ABSOLUTE turn it "ON".".. help out?
jonas[adesk]
>> did John's suggestion "SHADOW-BIAS-ABSOLUTE turn it "ON".".. help out? <<
I've only tested it for the frames I know were affected and it works. I'll be
rendering the full sequence this weekend and let you know how I make out.
Cheers,
John
>> did John's suggestion "SHADOW-BIAS-ABSOLUTE turn it "ON".".. help out? <<
I rendered the full animation. It worked perfectly.
Cheers, John