CompuServe Thread

#IPAS and SGI Render?

16 messages in this thread
#164842From: Andrew McClaryApr 14, 1995 9:58 PM
Two questions: 1. Can you render IPAS routines with the 3DS SGI renderer? 2. Has anyone been using the SGI rendering engine, any comments? We are adding an SGI workstation to our studio and I would love to be able to use it to help with our 3DS work as well. Andrew McClary Graphic Alchemy Interactive, Inc.
#164858From: MARTIN G FOSTERApr 15, 1995 1:06 AM
Andrew, >> 1. Can you render IPAS routines with the 3DS SGI renderer? << currently, only the plug-ins that are included with 3ds anyway have been ported. >> 2. Has anyone been using the SGI rendering engine, any comments? << we are considering it, since we have about 30 SGI boxes which may be free occasionally.
#165087From: Apr 16, 1995 10:56 PM
Martin: >> since we have about 30 SGI boxes which may be free occasionally. When they are, I'll take one! They are pretty expensive most of the time! <bg> We missed you at NAB! Greg Pyros
#165154From: MARTIN G FOSTERApr 17, 1995 12:41 PM
Greg, >> [free SGI boxes] … when they are, I'll take one! They are pretty expensive most of the time! <bg> We missed you at NAB! << I should have said "free cpu cycles" <g>. The heroic side of the company is working on so many movies right now there would be no chance if getting any SGI cpu cycles. I really wanted to got to NAB, too. Unfortunately, we are still too busy for me to leave the building. Probably get a break next week when I plan to go to Cozumel or Tahitti or similar before the next project starts. Martin
#165562From: Accu-WeatherApr 19, 1995 7:26 AM
This situation had better rectify itself before SIGGraph <g>
#164939From: BRENT W. MALNACKApr 15, 1995 4:15 PM
Andrew, >>Has anyone been using the SGI rendering engine, any comments? I've been using it for quite some time and am very pleased! It is tremendously fast. (I have an Indigo 2 Extreme). If you have any specific questions, let me know. Brent
#164982From: Mark YankeeApr 15, 1995 9:02 PM
Andrew, << Can you render IPAS routines with the 3DS SGI renderer? >> Yes, but the ipas routines need to be ported over first. << Has anyone been using the SGI rendering engine >> I belive Greg Pyros 73027,3632 has been using it. And Kevin Krell 76077,2774 uses and sells it. Mark
#165172From: CSA/CAApr 17, 1995 1:51 PM
Andrew, As mentioned by others, the plug-ins normally supplied with 3D Studio on the PC are provided by Autodesk for the SGI Renderer, *except* ccube.sxp, stucco.sxp and dots.axp. Third-party plug-ins would require porting to the SGI. Don't forget, though, that many IPAS routines affect the mesh or keyframes, and the results can still be rendered on the SGI. Certain .IXPs and such can still be used in a separate pass through Video Post (on the PC) after the SGI rendered images are complete. Kevin Krell – Computer Support Associates
#166006From: Andrew McClaryApr 21, 1995 8:39 AM
Are most of the IPAS routines being ported to SGI? We use the Lens Flare,Glow, and fire routines a lot, and they take way to long to render on the PC. I was hoping to speed up things by using an SGI box. (Though that is not the only reason for getting the SGI.) Andrew
#166058From: CSA/CAApr 21, 1995 1:12 PM
Andrew, Plug-in developers have expressed interest in porting to the SGI, but I'm not aware of anyone who has done it, or even announced pricing or delivery dates. It's more likely for animation shops to port their own custom plug-ins and keep them in-house and proprietary. Kevin Krell – Computer Support Associates
#166385From: Apr 23, 1995 11:12 PM
Kevin: >> Plug-in developers have expressed interest in porting to the SGI, but I'm >> not aware of anyone who has done it… You can't say that anymore! <bg> We have ported a few of our routines over to the SGI (in case anyone is curious, they have a "_m" for MIPS, as in YUV_M.BXP) to test out the system, and they work fine. We decided to do them more as an "as needed" basis instead of porting them all over at once, but haven't seen much demand yet. Greg Pyros
#166446From: Steve OrmondeApr 24, 1995 1:25 PM
Kevin, Has anyone done the 3DS benchmark on an SGI yet? – Steve Ormonde
#166475From: CSA/CAApr 24, 1995 3:22 PM
Steve, The only semi-official stats I saw were twice the speed of a Pentium-90, when run on a 150 MHz R4000-series. Given the variety of processors, with speeds up to 200 MHz, multiple processor setups, multiple workspaces (even on a single processor), differences in primary & secondary caches, there doesn't seem to be any rule of thumb. Kevin Krell – Computer Support Associates
#166651From: Steve OrmondeApr 25, 1995 12:02 PM
Kevin, >> The only semi-official stats I saw were twice the speed of a Pentium-90 << It sounds like the SGI version of 3DS would be useful only to those who already invested in the SGI's, as far as performance is concerned. Thanks for the info… – Steve Ormonde
#166480From: Mark YankeeApr 24, 1995 3:42 PM
Steve, << Has anyone done the 3DS benchmark on an SGI yet? >> This is all that has been said: "Initial tests indicate that a Silicon Graphics system based on the MIPS(R) 4400(TM) processor running at 150MHZ can render at double the speed of a Pentium(R) 90-equipped PC." Mark
#166652From: Steve OrmondeApr 25, 1995 12:02 PM
got it! – Steve Ormonde