CompuServe Thread

#Lightwave vs. 3DS

10 messages in this thread
#165506From: Mark YankeeApr 18, 1995 8:42 PM
Daniel, << X-files, using LightWave >> Actually I don't think the graphics on the X-files are that much to brag about… << Sony Pictures use 3D Studio only when previewing camera shots not special effects. >> No, Sony Pictures has been doing more than just previews with 3DS. << I have used 3D Studio for 3 years and are now moving to Lightwave more every day. >> Wow! What have you been smoken' ?!? <BG>
#165535From: GREG TEEGARDENApr 19, 1995 12:42 AM
The Star Trek Voyager model dosen't look all that bad though….. GT (Sorry Alan, couldn't resist…<g> ) -Competition keeps everyone on their toes….
#165605From: ALAN IGLESIASApr 19, 1995 10:31 AM
Hey, credit where credit is due! As I mentioned in my earlier message, the Voyager model is beautiful, and rates right up with some of the best CG/SFX I've ever seen. Everyone at Amblin should be very proud. As I've often said, the level of quality of any given piece is largely due to the talent and dedication of the animator(s). LW and 3DS are both very good 3D tools, and when wielded by hard-working, inspired people, can output wonderful things. The work you folks have done is a inspiration to all desktop animators, and a sure sign of a bright future for us all.
#165933From: Jon A. BellApr 20, 1995 10:55 PM
Um, I don't want to cause trouble, but I seem to remember you saying that the Voyager CGI model has *300,000* faces?! I mentioned this to a CGI effects director at ILM recently, who said, "If that's true, then they simply built it *wrong.* The CGI Enterprise for 'Generations' had only 25,000 faces." His conclusion was that there was virtually *no* single CGI model (unless it was going to be used for extreme close-ups, at film resolution) that would require 300,000 faces. For an object as smooth-skinned as the Voyager, shown only at TV resolution, to have 300,000 faces seems wasteful overkill. Just curious if this information was correct…
#166643From: SyndesisApr 25, 1995 11:00 AM
I think it has between 50K and 60K faces, but keep in mind those are polygons, not just triangles. That includes the lettering on the side, plus extra detailing around windows that might be viewed close to the camera.
#166733From: GREG TEEGARDENApr 25, 1995 9:20 PM
Actually, we didn't build it wrong. The Voyager model is a second level metaform object. All of the ships detail is done without the help of maps. Maps only help to break up the surfaces and give additional detail as to bumps and surface irregularities. The model itself is closer to 200,000 polygons though. If I said 300K, I was mistaken. The reason it's so built up is because we needed to be able to get as close to it as the model shots do, which require a high level of detail. Film resolution was also a consideration when building it too. Greg Teegarden Amblin Imaging.
#166212From: Mark YankeeApr 22, 1995 4:44 PM
<< The Star Trek Voyager model dosen't look all that bad though >> You are right, nice job on it. Mark
#165966From: Daniel ErikssonApr 21, 1995 2:06 AM
Mark, You don't know what you are missing. Greetings Daniel
#166217From: Mark YankeeApr 22, 1995 4:45 PM
Daniel, << You don't know what you are missing. >> Are you talking about smoking or LightWave? <g> Please don't take anything I have said too hard. It's just my personal opinion and what ever a certain person prefers in 3D software is there choice. Mark
#166279From: Daniel ErikssonApr 23, 1995 8:40 AM
Hi, <Are you talking about smoking or LightWave?> Smoking;) <Please don't take anything I have said too hard. It's just my personal opinion and what ever a certain person prefers in 3D software is there choice.> Couldn't agree more Happy life Daniel