CompuServe Thread

#opacity map/backgrounds

2 messages in this thread
#8197From: theodor grossmanJan 24, 1992 5:39 AM
We have been creating materials…"tree" let's say, from the "animator clips" library, combining an opacity map (the tree, turned completely white and saved as a cell) and a texture map (the same tree, as shown in the original "animator clips" library). …so far, so good… but when we apply this new material to a scaled cube (scaled to roughly match the shape of the "tree"), and try to render this new object against a single color, gradient, or other bitmap background, the opacity map does not seem to work…i.e. the "tree" is there, but so is the cube! Note, the new object is rendered as planned when rendered against another object…even a background so long as the background is a "mapped object". Has anyone a clue to what's going on here? Tag Grossman 73417,2322
#8202From: Yost GroupJan 24, 1992 10:26 AM
Are you using 1.0 or 1.01 of 3DS? If it's 1.0, there's a minor opacity mapping bug that inhibits backgrounds from showing through opacity maps if RGB0,0,0 is used for the black areas of the opacity map. The fix is to use RGB0,0,1. This is probably your problem. – G