#lenxfx lumina
5 messages in this thread
i have some comments on your lenzfx lumina,
1> it does not work at all with 2d faces , it only renders the first frame and
nothing after that.
in lenzfx 1.1 it would render any frame of an animation once and then
render that frame from that point
on. ex. animation is frames 0 – 100 render frame 10. frame ten would
render from 10-100.
in lumina only frame 0 works on 2d faces, say the shield on a space ship.
2> if an element is detached from an object and asighed an aura effect it
sometimes works ,
mostly not, usually only on frame 0-1 , and yes , move though space/scean
is on.
3> aura seems to me to definatly still have problems, if i try it on a single
object its fine, that was not
detached from another , but created as an original then every thing works
fine. seems to me the cordinates
passed to 3ds is not getting through on detached objects or 2d faces.
thanks
sherwood animations
oh one more thing ,
if you create another camera in a completely different position that has no
lights visable at all
it still renders the light that lenzfx has a flare attached to it. even if the
light is not in the camera
viewport.! defenatly not good for multiple cameras.
sherwood animation
Are you saying you have lumina? Or just the beta? (If it's been released I'm
extremely depressed they haven't told me about it yet, as I called on Monday
and they were still waiting for the manual to be finished).
I talked to Aaron last week, and he says it is released. I got my release
version later that day from my local dealer.
yep , and it is not 100 percent stable. i am awaiting an anwser.
sherwood animations