CompuServe Thread

#lenxfx lumina

5 messages in this thread
#166252From: sherwood egbertApr 22, 1995 11:44 PM
i have some comments on your lenzfx lumina, 1> it does not work at all with 2d faces , it only renders the first frame and nothing after that. in lenzfx 1.1 it would render any frame of an animation once and then render that frame from that point on. ex. animation is frames 0 – 100 render frame 10. frame ten would render from 10-100. in lumina only frame 0 works on 2d faces, say the shield on a space ship. 2> if an element is detached from an object and asighed an aura effect it sometimes works , mostly not, usually only on frame 0-1 , and yes , move though space/scean is on. 3> aura seems to me to definatly still have problems, if i try it on a single object its fine, that was not detached from another , but created as an original then every thing works fine. seems to me the cordinates passed to 3ds is not getting through on detached objects or 2d faces. thanks sherwood animations
#166255From: sherwood egbertApr 23, 1995 12:04 AM
oh one more thing , if you create another camera in a completely different position that has no lights visable at all it still renders the light that lenzfx has a flare attached to it. even if the light is not in the camera viewport.! defenatly not good for multiple cameras. sherwood animation
#166357From: Mike KelleyApr 23, 1995 6:54 PM
Are you saying you have lumina? Or just the beta? (If it's been released I'm extremely depressed they haven't told me about it yet, as I called on Monday and they were still waiting for the manual to be finished).
#166361From: Tim c BrananApr 23, 1995 7:31 PM
I talked to Aaron last week, and he says it is released. I got my release version later that day from my local dealer.
#166383From: sherwood egbertApr 23, 1995 11:05 PM
yep , and it is not 100 percent stable. i am awaiting an anwser. sherwood animations