CompuServe Thread

#3DS4 Crashes

6 messages in this thread
#163876From: jean-marie cannieApr 10, 1995 6:40 AM
I created a fairly simple mesh (35.000 vertices, no reflections) but 3d-Studio keeps crashing when I try to render the mesh. I don't think it's my configuration as I'm using a 90Mhz Pentium with 32MB ram that renders more complex models without any problem. Does anyone have an idea where to look for ? See ya Jean-Marie Cannie
#164196From: Jonas Ruikis [ADESK]Apr 11, 1995 4:29 PM
Hi Jean, << I created a fairly simple mesh (35.000 vertices, no reflections) but 3d-Studio keeps crashing when I try to render the mesh. >> Do you get an error message when it crashes?
#164495From: Ryan C. PattersonApr 13, 1995 1:14 AM
When rendering make sure your memory addresses do not conflict between vga, frame buffer, and the emm.386 memory manager if you have it loaded. I had the same problem with the targa + 64 memory address at d000 – i used this commad to exclude this from emm: device=c:\dos\emm386.exe x=d000-dfff frame=none. Problem solved. do this with all memory usage addresses. Ryan @ IMI
#164729From: jean-marie cannieApr 14, 1995 8:47 AM
Dear Ryan, Thanks you're right, the system conflicted with my Miro capture board and Qemm. I have another problem however : While rendering, 3DS4 often stops in the 'transforming' process. It doesn't crash, but just stops. I can toggle between 'preview' and 'normal' mode (which gives me a black screen), and stop rendering with escape, but it won't continue rendering. Is there a way to see which object 3DS is 'transforming' so I can pinpoint the problem ? I have to say I didn't install the patch yet. See ya Jean-Marie.
#164737From: Jonas Ruikis [ADESK]Apr 14, 1995 9:36 AM
Hi Jean-Marie, << as I'm using a 90Mhz Pentium with 32MB ram..While rendering, 3DS4 often stops in the 'transforming' process..>> You may want to review your config.sys for POWER.exe.. The help for the power.exe actually states that: "In some cases, performance may be affected if an application is active instead of idle" POWER.EXE Conserves power when applications and hardware devices are idle. In some cases, performance may be affected if an application is active instead of idle. Use MAX for maximum power conservation. Use REG, the default setting, to balance power conservation with application and device performance. Use MIN if the performance of an application or device is not satisfactory when you specify MAX or REG.
#166129From: Ryan C. PattersonApr 21, 1995 9:00 PM
Sorry, I've been off-line for a while. Try the patch and write me back. As far as finding the object currently being transformed…hmmm…hmmm… I haven't had a need for this but I will check the CDK to see if it would be easy. Glad to help. Ryan @IMI