CompuServe Thread

#Games and Gender

13 messages in this thread
#32774From: JAMES D. WILLIAMSMay 1, 1990 1:18 AM
Mayhaps we should stop viewing the cup as half-empty and start viewing it as half-full? instead of wanting LESS male oriented goals… how about having MORE female oriented goals? You bash Defender of the Crown most eloquently… but how could you expect a female character to go rescue a male character of medieval England? Part of the fabled code of chivalry was the rescuing of damsels in distress. Defender wasn't just a fantasy game with a medieval setting either, so there's no magic to act as an equalizer. If an oil painter likes painting nudes, would you insist that he start painting fewer nudes and more landscapes? If he told you to push off, he'd be perfectly justified. If you want landscapes painted, pick up a brush, don't go hanging inappropriate and stereotypical labels on people.
#32776From: Linda FitzpatrickMay 1, 1990 9:05 AM
That is all I was asking for. Someone asked me for my input as to what I liked in a game. I told them. Suddenly, half a dozen males start screaming, "Are you asking for genderless bookstores, a genderless society? Are we going to allow ourselves to be neutered just because there are a few outspoken women in the forum." I watched all of this scrolling up my screen, and mused in amazement. My God, and they say WOMEN get over-emotional about issues! And the one comment about "favorable raping" was a bit much. C'mon. But rather than sit and debate about such things in this forum, let's \ just get back to the issue at hand, shall we?
#32780From: Vic WagnerMay 1, 1990 1:55 PM
_WHO_ says "women get over-emotional about issues"? Stick around here a bit and learn the truth………..or wander over to AmigaTech and assert that "X" is the best (editor | language | compiler) and watch _real_ emotion <smmiiille>.
#32813From: JAMES D. WILLIAMSMay 1, 1990 11:13 PM
Vic, that's another non-issue! 'over-emotional' is a relative term. Relative to the people involved, and relative to the given situation. –Eet–
#32820From: BILL LEACHMay 2, 1990 12:25 AM
Vic; I have read some of the replies to your message. I literally cringe at the idea of answering a request for an opinion about (editor | language | compiler) knowing full well that many of the responses will be emotional. Having watch (and shamelessly participated) in many of them over the years ….. well you are right <grin>. =>73<=, bill =>KB7LX @ K4IWW<=
#32812From: JAMES D. WILLIAMSMay 1, 1990 11:12 PM
You don't think Viking (males) would have looked favorably upon rape? I don't think there was any fear amongst us males that we would be neutered because of the existance of outspoken females… I, for one, was mildly amused, bemused, and irritated at the idea that males that wrote games with themes that interested themselves or a paticular target audience (oftimes both), were doing something 'wrong', and that gamewrights should _stop_ writing for said audience (or themselves) because nobody's writing for another audience (females). Getting back to the point, one issue I brought up was the idea of a male in female form. If males and females are the same (in a game), with same abilities, strengths, weaknesses, what does it matter _what_ the imagery depicting the character is? If, on the other hand, you _do_ have different strengths, weaknesses (oh, and goals, possibly), then not only will having both sexes represented enhance the immediate gameplay, it will provide a longer life for the game, and it introduces even further possibilities. Aliens who can't breath nitrogen/oxygen, but can throw a mid-sized auto, or see in the dark. Mechanicals who can't initiate action but can store and retrieve any observation they've ever made. –Eet–
#32884From: Linda FitzpatrickMay 3, 1990 9:41 AM
Skip it. You apparently don't understand the brief point I was trying to make. Some of the other men did. It was only one small suggestion I was trying to make, in a long line of other suggestions that I would really like to get to–IF PEOPLE WOULD DROP THE SUBJECT AND GO ON TO OTHER ISSUES. There will be no further replies to this line of thought.
#32819From: Marcus MullinsMay 1, 1990 11:55 PM
Amen! As for the rape remark you refer to, it made me just want to give up in disgust! Its too serious a topic to use in jest :-(. I'm sorry if you thought I was picking on you when I mentioned the parallel difficulties between writing a gender-neutral game and a gender-neutral book. I hope you've had a chance by this time to read the message I've left for you concerning a new direction for this game. I believe it might embody the best of all worlds! Perhaps you have made me aware of the female audience that needs to be addressed in the CRPG market. Please don't think I'm sexist, I simply wasn't conscious of the need. There really is a difference. I hope this has cleared up a few things, and we can get back to talking about the details of the game. 🙂 Marcus – ever hopeful
#32877From: JAMES D. WILLIAMSMay 3, 1990 3:51 AM
Nothing, NOTHING in this world is too serious to be taken in jest. I consider the idea of rape for myself (as happens in prisons) a horrifying idea, as I do the rape of a woman. However, if a couple of women who happened to be somewhat attractive decided to rape me, I would _indeed_ sit back and enjoy it as the joke suggests. That's my personal position, taken for personal reasons, and it might not even be true, I won't know til it happens. In the meantime, I get a lot of chuckles out of the thought of a couple women trying to rape me. (oops, make that attractive women :). _Can_ a woman share this unique point of view? I really don't know. –Eet–
#32937From: C. Davey UtterMay 3, 1990 11:17 PM
Jim, The very definition of "RAPE" precludes you sitting backand enjoying it. "Against your will" is the operative phrase, and it ain't funny. …Dave
#33000From: Marcus MullinsMay 5, 1990 11:41 AM
I agree entirely. Marcus
#32837From: SyndesisMay 2, 1990 12:09 PM
Maybe we should stop arguing about how full the cup is, and decide what it's full of… Don't you think the whole idea of Defender of the Crow(n) is a bit inane? Let's see, take over other people's land, then "rescue" damsels who've been told that they'll never amount to anything, then rack 'em up like trophy deer, on little plaques on the totals screen. Sounds real bright to me. Where's the intelligence, the depth of these games? How can someone whine about inane CBM advertisements, then rush out to buy games like this?
#32843From: John BonoMay 2, 1990 2:29 PM
I've noticed that about the Amiga game market. Trying to find a game with any intelligence in any of the local stores is an exercise in frustration. It took me three stores before I was able to find Omega(which is something like C-robots). None of them stock anything requiring thought. John