CompuServe Thread

#Amigados 2 is great!

25 messages in this thread
#102803From: Karl SparklinMay 6, 1990 8:41 AM
John, I don't understand. I can't imagine that CBM promised all developers that "1.4 wasn't going to break any existing software". I mean, if they change the ROM's at all, they're going to move routines and pointers, and we all know that some existing software does direct calls to routines instead of the "proper" way. And I heard people making the assumption months ago that software that broke the rules would break under 1.4. Why would CBM make such assurances when practically the only way to insure them would not to make any 1.4 changes at all? Konfused Karl
#102831From: Cheryl PetersonMay 6, 1990 12:35 PM
Chowdy Karl, The existing software that makes direct calls is already "breaking the rules," so when a hardware manufacturer makes the claim that the new operating system won't break software it means software that played by the rules in the first place. This has been a problem in "other computer realms" outside C=, too. Generally the hardware manufacturer gives out that it warns in advance may not be usable in the next operating system. It's up to the developers to decide whether they want to use the information and then reprogram a new version when the new operating system comes available or just stick with using safe calls that they know will continue to be supported. Those who are complaining are those who "followed the rules" and still got trashed by the new operating system. I dont' know the manufacturers involved, so obviously I won't comment on their complaints. Chow, Cheryl P!
#102918From: Karl SparklinMay 6, 1990 6:54 PM
Cheryl, Ah, now I see. I wonder how many of these were inadvertant, and could therefore be "corrected" in later 2.0 adjustments (before actual deliveries of 3000's) and how many will still require rewrites by the software vendors. Pity. As you say, if they made the choice to take exception to the warnings (even if they HAD to to get around some bug or DOS limitation), then they knew what they were getting into and I don't feel sorry for them. But those that played nice are obviously in for hassle and expense, and that's a shame. Karl
#102990From: Vic WagnerMay 6, 1990 10:28 PM
Karl, I don't remember C= promising that NO programs written for the Amiga was going to break. There were _repeated_ warnings not to cheat. Victor A. Wagner, Jr.
#103273From: Karl SparklinMay 7, 1990 9:28 PM
Vic, I see. Well, let's hope that CBM and/or the software folks work it out for us users' sakes. I've got a 3000 demo scheduled for my user-group meeting in two weeks and, frankly, I don't know what I'm going to demo other than 2.x itself. PixMate and some game called Pirates are the only things on my dealer's HD that work. I'm sure that this is even more galling to the software vendors, but everybody loses if it somehow doesn't get resolved before 3000's are actually for sale. But you knew that. Karl
#103286From: Alan BlandMay 7, 1990 10:07 PM
Karl, For the sake of your upcoming user group meeting, make sure you have a 500/1000/2000 there in addition to the 3000. Our dealer showed the A3000 at our meeting last week, and unfortunatly that was the only machine there. We managed to run one out of the four games we had, and that only after playing tricks with the "cpu" command prior to booting 1.3. Also, with only one floppy drive, it was difficult to even try loading one of the games. Make sure everyone at the meeting knows it's a beta OS! Alan
#103487From: Karl SparklinMay 8, 1990 10:16 PM
Alan, Gee, you got FOUR games to run? Amazing! Pirates and Pixmate is all that I've seen run so far without problems. Perhaps the operating system only works with programs that start with "P". Nope, I heard ProPage has problems on exit, so scratch that. Oh well, most of the activity on the 3000 will be demonstrating what 2.0 looks like, as opposed to doing anything useful with the machine. Since most of our users don't have really speedy 2000's, it'll still be a gas to set up the 3000 in 1.3 mode and compare a raytrace on it and a stock 2000 (mine, I guess). I realize it's a beta OS, and I'm still glad that CBM introduced the 3000, but I gotta wonder how hard a dealer is going to push it to prospective buyers without being able to demo anything on it. It'll certainly have to be a better situation when they start selling the 3000. For all I know, there's a couple of bugs that, when fixed, could allow 75% of the current programs to work. Can you say "hopeless optimist"? Karl
#103567From: John DraperMay 9, 1990 2:42 AM
Karl, Nothing says you have to run your games on 2.0 -larry
#104066From: Michael FiggMay 11, 1990 6:54 PM
No, games don't have to be run under v2.0, but what about problems with the new chips? Mike,
#104118From: John DraperMay 12, 1990 12:01 AM
I don't think there's going to be much problems with games on the new chips. I could be wrong of course, and if there are enough games that really depend on specific behaviour of the custom chips, I likely will be wrong. I don't run many games, so I can't really tell. Shanghai works just fine. 🙂 -larry
#103699From: Alan BlandMay 9, 1990 9:21 PM
Karl, Actually, we only got one of the four games to actually work on the 3000. I can't remember the title, but the one that worked was billed as the best game in France recently – graphical adventure with excellent artwork and digitized pics. We got through the introduction of Nuclear War, but then it nuked the 3000. A recent message on Usenet from somebody who took a stack of software to the dealer showed promising results. He tried about 15-20 programs, and more than half of them seemed to work pretty well. He called the software publishers of the ones that didn't work and for the most part got promising answers about their testing efforts and planned upgrades for 2.0. I can't remember too many of the titles, unfortunately, but most of them were productivity packages, with a few games. My favorite "game", SimCity, worked well. Populous crashed (so much for your "P" theory) and a call to EA wasn't too promising ("what's 2.0?" or something like that). Alan
#103846From: paul ciminoMay 10, 1990 4:32 PM
Any game that runs on an accelerated Amiga, i.e: 68010, 68020 or 68030 chip SHOULD run on the 68030 A3000, unless v2.0 has some incompatibilities. Populous crashes because it uses the 68000 specific commands. Which is pretty annoying, it isn't that difficult to write upwardly compatible software.
#104123From: Chris ScheersMay 12, 1990 1:06 AM
I know a developer that upgraded from an A2620 to an A2630. He said that a lot of his game software that worked on the 68020 broke on the 68030. The only difference that I can see would be the data cache. Does anyone know how (if?) the data cache is initialized? Does kickstart do it or is it AmigaDos? If the non-memory areas (chip registers, 8250s, etc.) are not set transparent, i.e., no caching, I can easily see how things would break. Chris
#103848From: Karl SparklinMay 10, 1990 4:46 PM
Alan, Thanks for the report. It doesn't sound nearly as bleak as what I had seen at my dealer's; I guess we just didn't try the right things (and, admittedly, it was hardly an exhaustive test). Hopefully the person at EA did NOT have current knowledge of in-house info! Karl
#104065From: Michael FiggMay 11, 1990 6:54 PM
Karl, Any idea what the problem is that games are having with v2.0? Is it something that can be overcome? Whether or not games have been written "right" or not, this could be a big problem. Mike,
#104125From: Chris ScheersMay 12, 1990 1:25 AM
It may not be V2.0 that is the problem. It could also be the 68030. Chris
#104436From: John DraperMay 13, 1990 10:03 PM
Whatever the problems with _ANY_ existing software and the beta version of 2.x, they are _beta_ specific things at this time. It is premature to speak of what doesn't work, and reasons why. -larry
#103615From: Ethan SolomitaMay 9, 1990 12:32 PM
The reason your games crashed probably had nothing to do with the operating system or the machine, but rather the 68030 itself. I don't know the specific examples, though. — Ethan
#103701From: Alan BlandMay 9, 1990 9:25 PM
Ethan, Yeah, somebody at the meeting knew how to use the "cpu" command to help get some things going. Since we were booting up with 1.3, it's pretty definite that they were 68030 compatibility problems, although some more "cpu" tinkering may have given us more success. For those of you who haven't seen it, the 2.0 "insert workbench" screen is rather cute. Definitly NOT your basic boring lo-res hand holding a disk. Alan
#103614From: Ethan SolomitaMay 9, 1990 12:32 PM
Karl, don't show programs running under 2.0, but rather the changes in 2.0 itself, beyond just the look but the functionality. — Ethan
#104240From: Harry ManolopoulosMay 12, 1990 10:41 PM
When I get my 3000 (soon I hope), I'll do a list of what works and what doesn't from my collection of software. It would be premature to say what files on a 1000.
#104312From: Steve PietrowiczMay 13, 1990 9:16 AM
Harry, Please release the list when the official 2.0 is out. Programs that do not run under the 2.0 beta that dealers have are likely to be fixed by the time the official release out. Steve
#104689From: Harry ManolopoulosMay 14, 1990 10:14 PM
As we say in Minnesota, "You bet!" I could post a pending list in #10 however. It will be interesting to see who "broke the rules". 🙂 Harry M.
#104770From: JEFFREY C. DEGEMay 15, 1990 8:24 AM
That's "Yah, you betcha!".
#103143From: SyndesisMay 7, 1990 8:35 AM
Wrongo, Buffalo Knees. As recently as Paris dev con, they assured everyone that 1.4 wasn't going to break existing CORRECTLY written programs. (I am shooting my mouth off only to the extent that if you asked me which routines/techniques in particular will die, that I couldn't name them specifically) I think it stinks that they purposefully held back on the news that they were going to call it 2.0, and that it would break things. Sure, I heard rumors about it being called 2.0 and that it would break things, long ago, and even heard CBM employees calling it "2.0" before the announcement, "accidentally, did I say that?" kinda things. Then to see it appear in AmigaWorld, and to call CBM as we did at Syndesis, and to ask someone at Commodore, and to have them deny it… Makes you feel like they're playing a joke on you, and that you can't even understand the nature of the joke.