CompuServe Thread

ProVideo Post

10 messages in this thread
#34099From: Stan Kalisher (Impulse)May 28, 1990 6:54 PM
Pete, you're absolutely right about the jerkiness with large objects. It's just one of those limitations I've spent the last few years learning to work around. PVPost now makes that unnecessary. Hallelujah! –Rick
#34120From: Pete GouldMay 29, 1990 12:12 AM
Now, if someone could only design something that had PVP's motion quality with VE3D's power of composition and the ability to save what you'd done… Pete
#34145From: Harry CallesisMay 29, 1990 6:52 PM
Pete – Hey, they needed to leave _some_thing for version 2 … <he says hopefully> 8^). Harry
#34147From: Pete GouldMay 29, 1990 8:03 PM
Maybe Jim Schneider will incorporate it into the new version of Broadcast Titler that's been RSN for the last two years <g>. Pete
#34159From: John BittnerMay 29, 1990 9:59 PM
Pete: I haven't seen PVP in action, but it sure sounds nifty. I would guess that PVP's speed and smoothness are a result of the effects being "canned." By that I mean, you have little or no control over them. This permits the program to optimize these moves for speed. For example, flips and tumbles around a single axis are very easily optimized. The fact that PVP expects a screen of certain dimensions and depth, also makes it easier to optimize the effects. DPAINT, AnimMagic and others permit greater flexibility so cannot benefit from some of these tricks. Just illustrates the benefits of specialization. You said the playback of the animation was quick. How many different frames are generated for a given effect?
#34211From: Pete GouldMay 31, 1990 1:27 PM
The choices are, again, "canned," to use your term. As I recall, without going to the documentation, there are four choices, ranging from 8 frames to somewhat over a second. The faster speeds are the best; since the entire effect is stored in chip ram, the slower speeds seem to be accomplished by redisplaying each frame more than once, yielding a choppy-looking result. But since my own needs had to do with quick flips and tumbles on- and off-screen, the faster speeds are fine and slower speeds or more complex effects send me to VE3D or AniMagic. Pete
#34219From: John BittnerMay 31, 1990 8:23 PM
Aha. So what you're saying is that the animation consists of only eight frames. If this is the case, then all the frames can be fully rendered and in chip memory (just barely) when the effect is run. Since switching between screens in chip can be done at 60fps, this would account for the smoothness. Neat!
#34224From: Stan Kalisher (Impulse)May 31, 1990 9:33 PM
John, PVPost actually allows you to rotate around more than one axis at a time, but you're right about the effects being canned. Also, this version accepts three different resolutions of HIRES overscan. There are only four speed settings, ranging from 8 to 64 fields. –Rick Rodriguez
#34443From: John BittnerJun 4, 1990 9:50 PM
What are the screen sizes, Rick?
#34671From: Stan Kalisher (Impulse)Jun 10, 1990 10:50 AM
720×480, 704×480, 672×444. Other sizes are imported and then cropped or centered to fit your selected resolution. –Rick