I want to create to objects with different textures and then morph between
them. Here is what I do: I create first object, assign a texture to it, lock
the texture to the DEFAULT state. Same thing for the other object. When I try
to morph them, only the shape morphs, not the textures. I created states with
SHAPE and PROPERTIES selected. What am I doing wrong?
Also, in this animation I have 20 frames. When the object is morphing, frames 1
through 19 are OK, but in frame 20, it gets all stretched out and not the way
it's supposed to be. Essentially, morphing is over by frame 19.
Andrey