CompuServe Thread

#Help with fog objects

7 messages in this thread
#80691From: Brad BlockApr 29, 1994 5:32 PM
Problem. Why when I try to make a Fog Object, it renders "invisibly"? I mean, I follow that little tutorial in the book, and apply color and fog length that is about 1X, 1.5X or 2X the Y length of the object. I even tried adding a texture or adding self-illumination – with no avail! Then I tried to both scanline it and trace it – but neither displayed the object! I mean it was like when the generating pallette came aroung, no pallette was generated (or one was generated in like a half a second). What's up with that? Also, I want to create a planet with an aura behind it like it had an atmosphere and that light shining from behind it scattered through the "atmosphere" of the planet. How can I do this? I was trying to do it with fog but I could not get the fog objects to show up! Thanks, – Brad
#80719From: Bernard C. GaughranApr 29, 1994 9:38 PM
I'm having the same problem with fog objects–I render them and all I get is a blank screen. Anyone know what the problem is?
#80729From: Stan Kalisher (Impulse)Apr 29, 1994 10:31 PM
Bernard Put a ground in the scene dont render in simple black, give it something to be fog against. Mike
#80728From: Stan Kalisher (Impulse)Apr 29, 1994 10:30 PM
Brad Put a backdrop picture or a plane behind the fog object. That should do it. Mike
#80761From: Brad BlockApr 30, 1994 9:35 AM
HOw can I get the "aura" I'm looking for? You know in real dramtic space scenes when one planet comes over the edge of another and the first planet happens to be a sun? And what happens is that along the atmosphere of the second planet, the light is scattered. The effect I can get with fog doesn;t do this. I have tried everything and I can at best get – well not very good! – Thanks
#80915From: Steven C. BlackmonMay 2, 1994 12:30 PM
Brad, Try using the ring in the sparkle texture (formerly lens flare). This takes careful placement and is by no means an easy solution, but can provide the effect you desire. I used thes trick to create the 'ring' for the 'diamond ring' effect in the eclipse in the Impulse library here. You might also try nesting spheres of slightly different radii and applying successively higher filter values as you move outward. If you make the sun lightsrc non shadow casting, and place it correctly, the sun will shine on the underside of some of the spheres and create the look of clouds lit from below (sorta). To see an easy demo, place the planet and source so the terminator (border between light and dark) faces the viewpoint, and render in scanline mode. You'll see a limb on the far side of the planet where the light shines on the inside of the spheres. -Steve
#80996From: Brad BlockMay 3, 1994 10:54 AM
Thanks! I'll try it!