VBPLAY.VBX
5 messages in this thread
I am trying to use AAWIN to play a full screen animation on an ATI Ultra
graphic card. It does not work! It plays fine if I do not use the full screen
option or using a different graphica card. Does any body know about this
problem? Any help is appreciated!
Best regars, Paul Chen
"AAWIN to play a full screen animation on an ATI Ultra"
Check the size of your AAVGA.DLL file – I believe the old one is around 12k and
the new one is 13k. If you have Multimedia Explorer, Disk One (not the CD,
which has the old one) has a subdirectory \AAWIN with the latest player.
If you don't have this DLL, see if downloading NEWPLA.ZIP helps.
Nik
Nik,
I have tried to use both version of the AAVGA.DLL. Same result: everything
works fine until the full screen option is turn on (I was using the newest
version already). Did you heard anybody with this kind of problem before with
ATI Ultra Pro card? By the way, is there any licencing fee for using and
bundling AAPLAY.DLL and VBPLAY.VBX in my software? I am planning to use them
for my software development. Thank you very much for your help!
Best regards, Paul Chen, Media Synergy
"By the way, is there any licencing fee for using and bundling AAPLAY.DLL and
VBPLAY.VBX in my software?"
No, there are no legal fees. If you need something in writing, you can ask
Gail Penner at Autodesk: 415/332-2344.
"everything works fine until the full screen option …with ATI Ultra Pro"
I don't know what's happening here. I suspect that you will be able to run
full screen if you run Windows with the 640x480x16 driver. If that is the
case, then you might call ATI tech support. Our player and the AAVGA.DLL
driver (they will want to know) writes to the hardware registers of the ATI
card. I suspect that they've done something with the card which may make this
a hardware issue, not a software-upgrade-will-fix-this issue.
Good luck, and let us know.
Nik