CompuServe Thread

#Camera Hierarchy

4 messages in this thread
#100944From: James FranssenMay 10, 1994 5:59 PM
Is there an easy way (I know, I know, always looking for the easy out) to get an object to follow another without the first object moving from its anchored place? For example, if I wanted the head on a man to follow the camera as teh camera moved around the scene, yet still remain on the body of the man, would a simple hierachy do? I don't want the camera to look at the face of the man as it (the camera) travels around, but I want the face of the man to follow the camera motion. Would I just link the man's head to the camera? Will this insure that the "face" of the man will face toward the camera at all times? Thanks.
#101002From: ROBERT RITGERMay 11, 1994 12:07 AM
James: Link the camera to the dudes head and then swivel the head around and you'll get the effect you describe. Bob
#101009From: Peter BaileyMay 11, 1994 1:15 AM
James, You could link the camera to the guy's head but this kind of locks the whole thing down. What I would do is link a Dummy object to the neck, and then the Headto the dummy, ant the camera (Target and Loaction) to the dummy as well. Then you can swivel the dummy about (moving both camera and head), and still independently rotate the camera or head. Hope this makes sense. Glenn Melenhorst 4Di.
#101120From: James FranssenMay 11, 1994 2:45 PM
Thanks, I'll give these a try.