#Camera Hierarchy
4 messages in this thread
Is there an easy way (I know, I know, always looking for the easy out) to get
an object to follow another without the first object moving from its anchored
place? For example, if I wanted the head on a man to follow the camera as teh
camera moved around the scene, yet still remain on the body of the man, would a
simple hierachy do? I don't want the camera to look at the face of the man as
it (the camera) travels around, but I want the face of the man to follow the
camera motion. Would I just link the man's head to the camera? Will this
insure that the "face" of the man will face toward the camera at all times?
Thanks.
James:
Link the camera to the dudes head and then swivel the head around and you'll
get the effect you describe.
Bob
James,
You could link the camera to the guy's head but this kind of locks the whole
thing down. What I would do is link a Dummy object to the neck, and then the
Headto the dummy, ant the camera (Target and Loaction) to the dummy as well.
Then you can swivel the dummy about (moving both camera and head), and still
independently rotate the camera or head. Hope this makes sense.
Glenn Melenhorst 4Di.
Thanks, I'll give these a try.