#WIRED street cred
7 messages in this thread
Greetings!
Did anyone see this month's Wired (p. 118)? Steven Speer claims that 3DS
<<opens the field of professional comoputer modelling to anyone willijng to
makem an investment equal to the cost of a cheap car.>>
Really? Has anyone out here taken their PC, computing and design skills and
converted them into a hot new career?
– Howard
>> Really? Has anyone out here taken their PC, computing and design
>> skills and converted them into a hot new career?
Probably most of us reading your message.
David –
Ok. But how? I missed the wave on C by looking at it too late, when it was
already a commodity. I've got a lot of questions on the hot-technology of the
90's. What's the saturation point on this one? Is the learning curve a
week/month/year? And what do you charge for your services? What's your downtime
between projects? Can you make a real living with this, or is it P/T
(keep-your-day-job)?
– Howard
>> What's the saturation point on this one?
Well, I heard that over 30,000 copies of 3DS have been sold. I haven't made
any assumptions as to how saturated that makes the market.
>> Is the learning curve a week/month/year?
While it depends on your dedication, you can create impressive results after
spending a week with the program. Realistically, the learning curve never
ends. The software developers keep far enough ahead that we're always learning
something new.
>> And what do you charge for your services? What's your downtime between
>> projects?
Enough to cover my time, overhead and equipment expenses plus a little profit.
Basically quoted on a per job basis. (Yes, I'm being deliberately evasive here
<g>.)
>> Can you make a real living with this, or is it P/T
>> (keep-your-day-job)?
As with any occupation, dedication and talent are directly related to how
successful you are.
Sure, you can make a living out of it, but keep in mind, you still have to know
how to *animate*. The computer makes it look nice and takes out much of the
drudgery, but you still need to know basically how things move.
In essence, learn to animate before you learn to computer animate. Make sense?
Mathew B.
Welcome to the desktop video revolution! And thanks to the information
superhighway, you don't even need that "cheap car" anymore, so why not sell it
for the Rolls Royce of PC/3D programs & join the club!
Cheers!
-scott lawrence
Most people I know with 3DS use it to make a living (of one form or another
<g>).
John Tissavary (LUNA cie)