suns
5 messages in this thread
hi there:
i downloaded your suns image. wowwww, it IS NICE!!!
can you give me some idea as to how you achieved:
1) the solar flames and flares?
2) the large cloud disk(white/orange)with the SWARLY! clouds?
please let me know i am very interested.
again, very nice job on this image!
thanks
ara
>>i downloaded your suns image. wowwww, it IS NICE!!!
can you give me some idea as to how you achieved:
1) the solar flames and flares?
2) the large cloud disk(white/orange)with the SWARLY! clouds?
please let me know i am very interested.
again, very nice job on this image!<<
Ara, Glad you liked it. Wish I could upload the anim, but it's too
big. The suns are self-illuminated spheres, and the solar flares
coming off around the suns are made with self-illum flat disks,
oriented to face the cam. The gas cloud is a self-illum
displacement-mapped grid. The red nebula behind it all is a
self-illum flipped-normal sphere with a textrue and opacity map. And
behind that is the Yost Group stars_2.sxp with motion blur turned on.
The flares were mapped this way:
TEXTURE1=the Yost Group IPAS smoke_i.sxp with the colors reversed.
OPACITY= a radial grad (basically a white circle with a gradation from white to
black at the edges), and the opacity map is masked by the smoke_i.sxp.
With the radial grad, the colored smoke's opacity fades out as it gets farther
from the surface of the sun. With the sxp masking the opacity map, only the
smoke itself is opaque, while the space in between the tendrils is transparent,
showing the background.
The swirly gas cloud I painted in Photoshop, then used the Yost Group IPAS
displace.pxp to create a lofted mesh using the map (similar to how GIFDXF
works). It then has the map as an opacity map, with another color grad from
yellow to blue as the texture map.
Lots o work to get it right. You can see the full results in an up and coming
PC CDROM game from Mechadeus and Media Vision due out Xmas 94 called The
Daedalus Encounter.
Eric Chadwick
Mechadeus
Great description, Eric. (and an excellent use of Displace pxp)
Killer image. Can't wait to see the animation in the game!
– G
Very nice image, Eric. Thanks for the details. BTW, just checked out
Catwalk the other day… very nice, too. I still want to come down
and say hi, maybe next week some time?
erick:
thanks a lot for the info. lots of things to try! not so simple!
i will try some of the effects to see how good i can get them.
thanks again
ara