CompuServe Thread

#What's wrong?

3 messages in this thread
#31477From: KEVIN HUBERDEAUJan 10, 1993 5:04 PM
Just when I thought I knew it all…… I have created an exercise for 3D Studio. The compilation of the scene and animation involves the use of texture mapping and the automatic reflection mapping (for the floor). The animation simply has two objects entering the scene. One spotlight is in the scene. The scene is rendered at 320×200, at vga standards, for the sake of the exercise. Problem: I get scintillating pixels on the reflections of the objects in the floor. The back of the scene is a texture mapped brick surface using the Brnbrck.cel file. Simple. I have adjusted the reflection map size to 1024( and other settings), including adusting the spotlight parameters, i.e.- increasing the bias, increasing the map size, incase this was causing the problem, Yet the problem still occurs. When I do a still render, everything is fine. Any solutions? Thx in advance -Kevin
#31551From: Yost GroupJan 11, 1993 11:58 AM
It sounds like you're using flat/mirror reflections, but you also mentioned that you've adjusted the refmap size to 1024. That refmap size field is ONLY applicable for cubic refmaps… not mirrors… since mirrors are always made at screen resolution. What antialiasing settings to you have set in that dialog box? If refmap AA is set to none, you'd have plenty of aliasing in the mirror. – G
#31693From: KEVIN HUBERDEAUJan 12, 1993 10:00 AM
Geez, thanks Gary, I will check out that setting. -Kevin