#What's wrong?
3 messages in this thread
Just when I thought I knew it all……
I have created an exercise for 3D Studio. The compilation of the scene and
animation involves the use of texture mapping and the automatic reflection
mapping (for the floor). The animation simply has two objects entering the
scene. One spotlight is in the scene. The scene is rendered at 320×200, at
vga standards, for the sake of the exercise.
Problem: I get scintillating pixels on the reflections of the objects in
the floor. The back of the scene is a texture mapped brick surface using
the Brnbrck.cel file. Simple.
I have adjusted the reflection map size to 1024( and other settings),
including adusting the spotlight parameters, i.e.- increasing the bias,
increasing the map size, incase this was causing the problem, Yet the
problem still occurs. When I do a still render, everything is fine.
Any solutions?
Thx in advance -Kevin
It sounds like you're using flat/mirror reflections, but you also mentioned
that you've adjusted the refmap size to 1024. That refmap size field is
ONLY applicable for cubic refmaps… not mirrors… since mirrors are
always made at screen resolution.
What antialiasing settings to you have set in that dialog box? If refmap
AA is set to none, you'd have plenty of aliasing in the mirror.
– G
Geez, thanks Gary, I will check out that setting.
-Kevin