I took the arl computer mesh & tesselated it. Used default
explode settings with a box larger than CPU. Then merged a
mesh of globe with glass & opaque materials to expand from
inside cpu as cpu explodes to reveal globe. When I render to
null, the selected "camera" does not appear as the selected
viewport, and frame count stays at xxxxx.
I still don't really have enough information to help you much. Probably
the best thing for you to do would be to zip up the .prj file and send it
to me via Easyplex. Hopefully its not too huge. I'll grab it and let you
know what's going on with it.
– G