#skin-tempo
14 messages in this thread
gary:
i have installed the new ipas3 6 and 7 and they are wonderful.
if you dont mind please let me know about the following:
1)why did you not include a realtime preview for the skin.axp
as wonderful as the axp is, the preview would have made it so much
easier to see what settings work best.
2) why have you limited the tempo.kxp to only rotation and position
tracks and objects only. why not include all other tracks(morph,
scale..), lights and cameras. all of the above can use the graph
editing.
please dont get me wrong, i love all the ipas3 programs, i am just curious.
thanks
ara
Lack of time, Ara. Plain and simple.
– G
gary:
i know how that goes. deadlines, only if they did not exsit.
is it possible that the future upgrades will include these options?
take care and thanks for an increadible set of ipas3 programs.
ara
Deadlines are what motivate 80% of my life. They make my world go round (so to
speak).
Would you rather have me work on upgrading these IPAS routines or put all of my
attention into r4?
– G
gary:
i agree deadlines keep things moving, but from a development and a developers
point of view usually this means compromise in the final product and the
ultimate visualized concept.
i am saying this becouse i like you am involved in product development
(not software. i direct the R&D for Kemper snowbords and i do a lot of the
designs personally) and i almost always end up compromising my visualised
concepts that i believe deliver the ultimate product, becouse of mostly
deadlines rather then technical reasons. this does not give me the satisfaction
i need to get becouse it does not let me truly express what i had in mind and
unfortunatly allows the judgment to come from the compromised product.
but reality is reality and i guess we all need to deal with it.
as far as r4 vs ipas3: hey r4 is the name of the game BIGTIME. but maybee
sometime in the future while taking a break and having your margarita, you can
write a few lines of code to upgrade these ipas3 programs. i defenatly will not
complain if you get the chance to to this. but RRRRRR444444 it is, if it is one
or the other!!
are you done with wishlist items or are you still looking at ideas from
endusers? here are some ideas anyway:
1) I.K. maybee.2) object based materil editing(i sent you an email on this one
before).3) creating and editing 3d paths directly in the keyframer. 4) realtime
shading in 3d edit and keyframer.5) object snaps.6) color bitmaps in the
background of the editor and keyframer.7) raytraced refractions.8) drawing
layers like acad.9) keyboard,type in dim.s for modeling not as an ipas but as
an integral part of the program. 10)keyable background image motion or limited
background motion derived from the camera motion(i.e. background image moves
according to the camera movment, ofcourse to a certain limit, like viberation,
small rolls and ups and downs, small pans and etc…).11) acad type curve and
arc modleing in 2dshaper(spline and fit through points).12) direct aplications
of decals on objects in shaded mode. 13) maping mode in which the mapping icon
actully shows the outline of the alpha channel not the whole image.14) copy
range of keys in the keyframe tracks.15) real undo without hold.
thats all i have in mind now.
do me a favor, even if it is too late for wishlist items, let me know what you
think about the above ideas.
thanks in advance and good luck with r4.
ara
I think that most of your wishlist items are already on the wishlist in one
form or another, Ara.
Someone I respect tremendously once told me that the key to success was the
ability to compromise effectively. It's a hard thing to do, because with
compromise, no one person is ever "right". But the reality is that my friend
was right.
– G
gary:
i believe we all do that in one way or another, but " effectively" is the key
word!
i guess i am too much of an idealist?!
take care
ara
There's nothing wrong with idealism, Ara. (as long as you keep it to yourself
🙂
– G
There's nothing wrong with idealism, as long as you're realistic about it <g>.
The corollary is also true, of course.
– G
now, i like that!!
ara
<:-)
ara
Gary,
Choices, choices. Howbout incorporating universal animation curve editing into
R4?
Ian.
A lot of folks have asked for that, Ian.
– G