Why can't I bend any objects in the Keyframer? Or can I? What is a
good method of bending, say for example, an arm from a straight
position at key 100, to a bent position at key 190? Will I have to
morph it? Or is there another $ ipas solution?
Just create a couple of morph targets in the editor, and then morph
between them in the KF. The KF's transformations are limited to
move/rotate/scale/hide/morph.
Just an idea!
Another way to do you "bend" is to seperate the arm into two object, then link
them at the elbow in the Keyframer, this would allow you to rotate the lower
part of the arm at the correct axis.
Zac (AZ-TECH)
Berk.
True, I could create a seperate section to the arm.. but I will still have a
problem with the sleeve which is covering the arm. I have had some good
suggestions that I am going to try, thanks for your input!
James Franssen