CompuServe Thread

#cubic mapping?

13 messages in this thread
#103779From: Peter Byard MODELBOX UKMay 24, 1994 7:24 PM
A quick wish that just came to me… how about a cubic mapper? Sure we have planar, cylidrical and spherical (and lofted and face)… but there are many times when I could really have done with the ability to planar map to all sides of an object – like a building say – in one go, without having to divide the object into north, south east west, up and down faces. Sure, one has IPAS materials and face mapping, but a cubic/block map would be just one more way for 3DS to be even better… Thoughts?
#103814From: M. G. BATCHELORMay 24, 1994 11:37 PM
Peter, you can do that and more in 3DS. Check your manual for box mapping, cubic reflection mapping, etc..
#103820From: Yost GroupMay 25, 1994 12:03 AM
Do you have r3? – G
#103937From: Richard J. SmithMay 25, 1994 2:00 PM
I think a special IPAS3 for mapping would be great
#103982From: Peter Byard MODELBOX UKMay 25, 1994 6:50 PM
Thanks for the comments. We have been using release 3 for some time… Let me think of an example to illustrate my point… We recently had a client for our renderfarm service who had produced a complex building model. (he was an architect) and wanted it animating to video. – The model was an impressive, if complex, piece of work with much of the surface detail, such as stonework, steps, archways and pillars being fully modelled. The surface material was uniform sandstone-ish texture with a subtle combination of texture and bump maps. Faces ranged from little tiny ones to great big enormous ones, so face mapping was out. An .SXP would have been fine – but he hadn't chosen one… Time was against us, so we had to make do with planar mapping from the front…(otherwise we would have selected groups of faces pointing in each direction and mapped them separately). If we had had cubic (or box?) mapping, we could have applied a simple bump map to all sides of the building at once, very quickly, knowing we would have had a pretty reasonable result, whatever angle the model was viewed from. Think of staircases – how can you quickly map both the treads and the risers? (with stair carpet for example?) I know such a mapping mode would be really useful to us – of course I may just be really stupid and can't see a really obvious solution within the program as it is now…. Thanks for your help, regards Peter.
#103986From: M. G. BATCHELORMay 25, 1994 7:51 PM
Peter, as I told you the other day – and now that you've confirmed you have Release 3 – THERE IS a box map function and surprisingly it's called BOX MAPPING. Check it out in your manual. BILL
#103993From: Peter Byard MODELBOX UKMay 25, 1994 7:58 PM
Bill – thanks – I have checked my manual – there is no mention of box mapping do I have an early release? Ta for the help – guessed there would be a solution….
#104031From: ARA GREGORIANMay 26, 1994 2:43 AM
you have to make sure that you have release "3" of 3dstudio. it is not incuded in release 1 or 2 , but i remember seeng a freeware ipas in this forum that offered box mapping as an ipas. i saw this before r3 came out. maybee it is still here. search the libs for public domain or freeware ipas's. it should be there?! ara
#104067From: Jonas Ruikis [ADESK]May 26, 1994 9:08 AM
Ara, << it is not incuded in release 1 or 2 , but i remember seeng a freeware ipas in this forum that offered box mapping as an ipas. i saw this before r3 came out. maybee it is still here. search the libs for public domain or freeware ipas's. it should be there?! >> It's in the software dev kits section of the libs in a file called IPAS21.zip. When pkunzipped there will be included in the many files a mapbox.c, mapbox_[i|w].axp and a good readme.doc. jonas[adesk]
#104070From: Peter Byard MODELBOX UKMay 26, 1994 9:35 AM
Thanks! That will be really usefull… I'm getting it now. regards, Peter
#104073From: David J. MarksMay 26, 1994 9:43 AM
>> have checked my manual – there is no mention of box mapping p 7-125 in the ref manual. It's not exactly what your looking for, but it should help some. You may still need to create multiple materials with various uv scale/offset or possibly 90 degree map rotations.
#104097From: Yost GroupMay 26, 1994 10:34 AM
>>I have checked my manual – there is no mention of box mapping…<< If you have Release 3, in the Reference Manual index, you'll find: Box command, 3D Editor, Surface Material, 7-124 which will lead you to a full description of the command. – Jack
#104590From: Mathew Y. SmileyMay 28, 1994 3:46 PM
You can use the box mapping feature under surface/material/box… in the 3d editor.