#cubic mapping?
25-May-94 18:50:41
Sb: #103937-#cubic mapping?
Fm: Peter Byard MODELBOX UK 100347,1071
To: Richard J. Smith 72613,2367
Thanks for the comments. We have been using release 3 for some time…
Let me think of an example to illustrate my point… We recently had
a client for our renderfarm service who had produced a complex
building model. (he was an architect) and wanted it animating to
video. – The model was an impressive, if complex, piece of work with
much of the surface detail, such as stonework, steps, archways and
pillars being fully modelled. The surface material was uniform
sandstone-ish texture with a subtle combination of texture and bump
maps. Faces ranged from little tiny ones to great big enormous ones,
so face mapping was out. An .SXP would have been fine – but he hadn't
chosen one… Time was against us, so we had to make do with planar
mapping from the front…(otherwise we would have selected groups of
faces pointing in each direction and mapped them separately). If we
had had cubic (or box?) mapping, we could have applied a simple bump
map to all sides of the building at once, very quickly, knowing we
would have had a pretty reasonable result, whatever angle the model
was viewed from. Think of staircases – how can you quickly map both
the treads and the risers? (with stair carpet for example?) I know
such a mapping mode would be really useful to us – of course I may
just be really stupid and can't see a really obvious solution within
the program as it is now….
Thanks for your help, regards
Peter.