CompuServe Thread

#PreLoading CG pages

11 messages in this thread
#82468From: Jerry RockwellMay 19, 1994 9:20 PM
Is there any way to keep a CG key page ready to do an auto and still exit from the switcher screen. I have been using MediaEditor and Trexx for my EDL's and triggering toaster events but if trying to pre load a CG overlay or Color page for an immediate "Auto" I find that when I preload it and then come back with the MediaEditor to actually do the auto the "clapboard" is no longer present. Rocky
#82489From: Brian JonesMay 19, 1994 11:59 PM
Gerald, I think I solved this by calling an Arexx script from MediaEditor that also did the AUTO. Actually, I use one that lets me string together as many toaster commands as I need. This only becomes a problem if you want to pre-render the CG overlay, but wait for a later TC position to auto it. I think I even solved that. If timing is the problem, you can pre-render the CG pages in the CG program so that you don't spend edit session time rendering. What version Toaster and Toaster Software and MediaEditor are you using? Brian
#82503From: Jerry RockwellMay 20, 1994 8:25 AM
Brian, Pre-rendering the CG page is exactly what I would like to do. Like you say so that I don't spend editing time with the sometimes time consuming rendering. I had tried to (using TREXX through Mediaeditor) pre render the page then go back (in the script) to beginning the edit cut ex: Player a:in etc then do an auto through arexx only to find that the page is no longer rendered. I am using the toaster4000 in a 2000 w/ 040/33. Rocky
#82538From: Brian JonesMay 20, 1994 9:39 PM
I think we may be talking about two separate things on one hand. While in the CG program, you can prerendeer each of the pages to disk. Then, when your edit session is going, instead of rendering the CG page, all they basically do are load like framestores. You can tell if the pages are pre-rendered by seeing a little lightning bolt next to them as you scroll through them in the switcher interface. In order to know why your script isn't working, I need to know exactly what the script is in total. I assume in goes something like this Arexx command to Toaster to CG Page 13 % causese toaster to render CG page % Player A in at some Time Code % Source queues up, edit deck starts at A's time code% Arexx command to Toaster to AUTO %presumably this would cause CG page to auto% In this situation, when you leave the toaster from arexx, the toaster may realize that the frame buffer states are unknown and you lose the pre-rendered CG page. If you prerender the frames in the CG as described above, so that all you basically do is suffer the time of loading rather than rendering the CG page. Then you should be able to issue the CG then Auto arexx commands during the edit without losing a lot of time. Also, you could set up and arexx command file to issue multiple toaster commands with one Arexx call. Your line would look something like: Amiga:ARexx(exec toastrex.arexx CG 13 AUTO) I am not in front of my amiga so I can't remember the exact script commands in Mediaeditor. I haven't used MediaEditor in a while because of the hanging problems (which I understand are now solved, but I don't have a good version), that's why I am rusty on specifics. I will play with my scripts next week and get back to you. It would help if you could send me an exact script listing via email if it is different from my guess above. Brian
#82570From: Jerry RockwellMay 21, 1994 8:20 AM
Brian, I too am not near my Amiga and can't give you the exact but basically what you say is what I am doing. Script: Amiga:arexxscript(trexx.cg13) – to load up the cg page Player a:in(00:23:14:10) Amiga:arexxscript(trexx.auto) – to key the page over the now running video Amiga:waittime(3secs) Amiga:arexxcript(trexx.off) – pull the key page off. Player a:out(00:23:24:10) I understand about saving the CG page to disk for faster operation but it still is pretty slow. I mean if you only have a cut that is 6 seconds or so long and you need to overlay almost immediately after cueing up then it doesn't seem to work too well. I am using a Zeus 040/33 too. First time I tried to do page building. ie Key line 1 then key line2 on the same page I found out the CG was not up to snuff. Sometimes I wish I could still go back to DPAINT and my Supergen. Then all I had to do was pop the next frame from the keyboard at the exact instant I wanted to overlay. Rocky
#82584From: Glenn ScottMay 21, 1994 12:50 PM
I know the problem you are talking about, to get titles to move along in a snappy fashion. I haven't found a solution. The think the only one is to get a faster Amiga. What I do in cases like this is to put all of the commands in my TRexx script, i.e. instead of MediaEditor's Waittime command, but that in your TRexx script as well. It might take a few frames to transfer back to MediaEditor to execute the next line. Put all of your commands for that CG page in the TRexx script, and only the IN and OUT points in MEdiaEditor. The lastest word on MediaEditor (only a few days old) is that the lastest version is 3.9.6. I got version 3.9.5 in April, loaded it, and a lot of things didn't work, including any Amiga: command line. I spent a lot of time trying to figure out what was wrong, called them, and was told that version was very buggy and had been "recalled". You got to watch those people because they come with new versions about every 2 weeks. The improvements to the program in this new version are well worth having, but check your version. Some of the annoying idiosyncracies have been eliminating. It's getting much better.
#82603From: Arnie CachelinMay 21, 1994 4:32 PM
If you set your framestore device to be RAM: then re-prerender the CG pages, the framestores will bu put in ram, which may speed up loading a bit. If you long for supergen and dpaint, then try dpaint and the Toaster genlock utility.
#82636From: Glenn ScottMay 22, 1994 1:17 PM
Aki, Now why didn't I think of that? How many times have I asked myself THAT question. Good idea. I will try it out – must be faster. I can probably write a TRexx script to do this to insert before it is needed while the MediaEditor script is just recording a clip. A WAITCOUNT … PLAY command could be run during a clip and then run the title overlay next when I need it. Thanks. Glenn
#82679From: Brian JonesMay 22, 1994 11:24 PM
Aki's recommendation is probably the best one. I did that to do a few transition takes (using the keyer and transitions to move CG stuff on and off) to make a poor mans animation of stuff flying on and off the screen. The other recomendation about making an AREXX script to do multiple things is also a very good idea. In the AREXX script that lets me do multiple commands in one call, it also has a wait command so that my call arguments look like this (CG 13 AUTO WAIT 4 AUTO). I find this to be much cleaner too. Anyway, good luck and let me know if you find any other tricks. Anybody know what the last stable version of MediaEditor is? I think mine is 3.8.4 or somehting like that. The last good news I heard was about 3.8.9, but they are obviously making and breaking it with versions after that. Brian
#82681From: Glenn ScottMay 23, 1994 12:10 AM
I left a message somewhere here, that the latest, and apparently stable version of MediaEditor is 3.9.6 (I am waiting for my disks). Avoid 3.9.5 which is full of problems. You will like this new generation. Lots of improvements including a better Transition command, automatic player recognition in logging cuts, a different, better interface, etc.
#82505From: Frank VanellaMay 20, 1994 9:55 AM
ROcky, Try using the genlock utility that's in your Toaster drawer. If I'm not mistaken, it can be called from ARexx. Frank