CompuServe Thread

#LWPro/Cylinder Mapping

9 messages in this thread
#82575From: Pat MulletMay 21, 1994 11:40 AM
John: I noted with interest in the current LWPRO the method used for putting CMDR Ford's head into the hardsuit in a recent episode of seaQuest. What I'd like to know is how was the image map constructed to cylindar map around the humanoid head? -Pat "Cruising the North Coast on Autopilot"
#82676From: glen millerMay 22, 1994 10:58 PM
Hey, I'm not John, but I'd like to offer some ideas…and John, tell me if I'm right or wrong! 1) If you notice, you only see the front half of the head, so a simple method would be to light the face head on, and grab a video frame. Then, the face could be mapped on to the front half of the head (Renammed,of course) and the rear of the head is made a dark tone to blend into the shadows. 2)OR, with careful planning, you could grab 3 images, the left side of the face, the front, and the right side of the face. Because the face is a | |cylinder, you would map each image onto its proper named side, using cylindircal mapping. To further mess things up, you could cut the head into sections, and add rounded sides to each section. Then, after maping, blend in the edges by using edge transparency. This would feather the sections of "skin" into one another. GM
#82723From: Pat MulletMay 23, 1994 5:27 PM
It seems to me, if I remember the episode properly, that the actor's "head" did, in fact turn from side to side in the hardsuit. Taking face and profile shots of the actor would be easy, but making a 360 degree image map would be the trick I'm after. -Pat "Cruising the North Coast on Autopilot"
#82793From: jeff HolinskiMay 24, 1994 12:39 PM
Pat, When you take the front and profile maps of the person's head what about putting a line of small dots on the person's face for reference marks. You could use a fine tip felt pen and put a vertical line about at the corners of the eyes. Then, when you've taken your front and profile imagemaps you could use the dots to line them up properly. Once you have the image maps joined into 1 image that you can cylinder wrap on the LW object you use ToasterPaint to blend the dots into the skin color. Not as good as the way Cyberware does it, but at least you don't need 150K worth of hardware. ;^) Jeff H…
#82747From: John GrossMay 24, 1994 12:54 AM
We just took a front on head shot and "peeled" it open from the back. Bruce hall repainted the sides of the "mask" and got the ears and everything to line up to a modified Humanoid head. JG
#82939From: glen millerMay 25, 1994 11:03 PM
The head wrap: a case of plan, paint, render, re-paint, render, repaint, re-render, etc! Yes, I do understand that mode of working! Kind-of like that boolean cutting to fit a mapped image thing I had to do once before…just keep doing it til it's right! Gm
#82682From: John GrossMay 23, 1994 12:16 AM
It was an image of Don Franklin looking straigh forward that our main texturer, Bruce Hall, took and "unwrapped" from the rear and folded out to make a kind of human mask. JG
#82724From: Pat MulletMay 23, 1994 5:27 PM
Are you saying that Bruce "created" the back & sides of the image map, say by a paint program? -Pat "Cruising the North Coast on Autopilot"
#82746From: John GrossMay 24, 1994 12:54 AM
Yes, PhotoShop… JG