CompuServe Thread

Lightwave vs Imagine

13 messages in this thread
#11139From: Trevor LowMay 1, 1995 3:36 PM
I'm a current (experienced) user of Imagine 3.2 for the PC. There seems to be a good deal of energy about the release of Lightwave 4.0 for the PC and I would very much like to move to a 32bit windows program for my rendering. My question is: Is there anyone out there with experience working with both Imagine and Lightwave who could give me a (hopefully) unbiased opinion as to the merits of each? Ie, Which modeler is better? Which renders faster? What do I lose in moving to Lightwave from Imagine? etc. Thanks in advance. Trevor.
#11526From: arthur argoteMay 6, 1995 2:08 PM
Hey Trevor, Hopes this helps, but I've used Imagine 3.0 on the Amiga & Lightwave 3.5 on the Amiga. Imagine always had a modular approach to Modeling. There is alot of control over geometry in the detail editor. As opposed to layers in LW, Imagine uses seperate axis for each obj. Your start off w/ an Axis in Imagine, enter points & Lines, Extrude or lathe them (Simplistic example here, there are other more complicated functions). Another way is to start in the Freeform Modeler. I personally prefer Lightwave's metaform, but Imagine's Freeform kinda splits the object into cross sections that you work on one at a time. Tedious but alot of control. Animation in lightwave is more intuitive but Imagine has a timeline feature that offer alot of control. Hope this helps a bit Arthur Argote Digital FX Artist, Tape House Editorial/Digital, NY
#11745From: Stephen BaileyMay 9, 1995 10:36 AM
Lightwave has a timeline graph that allows you to control keys singlely or in groups. Check out the motion graph in layout, or the scene panel. Steve Image Dynamics, Inc. Chicago
#12091From: arthur argoteMay 15, 1995 9:57 PM
Yeah I know, but in LW you kinda slip & slide keyframes. Imagine you discreetly enter in the begin & end frames. The scene panel in LW should be developed more so that you can slide Keyframes Back & forth. Arthur Argote Digital FX Artist, Tape House Editorial/Digital, NY
#12135From: Stephen BaileyMay 16, 1995 3:09 PM
I'm not exactly sure what you mean. I'm able to adjust keyframes using the mouse and the motion graph for the selected item (camera, object, light, etc.) in Lightwave. You can chose to move, add, and delete keys using buttons above the graph. Very handy, I think. Oh, I think I understand now….being able to do that in the scene panel. I agree, it would be cool to be able to grab keys in the scene panel graph and move them there, as well. Image Dynamics, Inc. Chicago
#11842From: Trevor LowMay 10, 1995 9:58 PM
Arthur & others, I've used Imagine for a couple years now and just couldn't continue working in Dos, so I ordered Lightwave 4.0 for NT last Friday. If Imagine's modeler is better at some tasks, then I'll use it, otherwise I would prefer to work in a multitasking environment that Lightwave NT could provide. (Cheaper option than buying a PC just for rendering). Give me a couple weeks and I'll have my own opinion on the merits of each. Thanks for your input.
#11860From: Wayne ParhamMay 11, 1995 1:42 AM
Trevor, Imagine 3.x using run386.exe *will* run under OS/2, Windows 3.1 or NT…I'd assume it'll work under Windows95 too. Good luck w/NewTek! Wayne
#11546From: Peter GreciMay 6, 1995 6:26 PM
The Modeler of Imagine is leaps and bounds ahead of Lightwaves tho I have not use LW since version 3.1 so that may have changed. I know LW now has a metaformer which is supposed to be AMAZING so…… Midgard Graphics Internet address: midgard@met.com
#11547From: Wayne ParhamMay 6, 1995 6:40 PM
Peter, I've got a friend with LW and METAFORM… Imagine has been working on a smooth fracture; Supposed to be on 3.3. Alfonso Hermida is also working on one that I'll bet will be really something too! Wayne
#11572From: Peter GreciMay 7, 1995 10:21 AM
Thanx for the info Midgard Graphics Internet address: midgard@met.com
#12015From: Anthony RamirezMay 14, 1995 8:34 AM
>The Modeler of Imagine is leaps and bounds ahead of Lightwaves tho I have >not use LW since version 3.1 so that may have changed. I know LW now has a >metaformer which is supposed to be AMAZING so…… This used to be true but I can't say that it is still true today. While LW/Modeler is diferent in that to make a grouped object you must create in Modeler and assemble in Layout it does have lots of tools that Imagine doesn't have. Not only the basic features (which all work) but also includes the ARexx scripts that just about anyone can write for Modeler. Imagine has some advantages over LW as well like a more capable Bones feature but my biggest problem with Imagine is that the rendering quality wasn't there when compared to LW. The last version of Imagine I have is 3.0 and it still has bugs from years ago. While I am sure that these problems will be fixed some day I am not willing to wait around.
#12020From: GreG tsadilasMay 14, 1995 10:26 AM
>> my biggest problem with Imagine is that the rendering quality wasn't there when compared to LW. << Anthony, Of course, this is a subjective thing, but this is what I've noticed about rendering quailty between the two. Lightwave gets a user up and running rather quickly, by having a lot of defaults set as what I affectionately call "dumb dumb buttons"…that is various presets. Without much tweaking you get a render that basically looks great. The only draw back is that most images tend to look similar between artists because the ". With Imagine, the user has to set and create the look they want. It takes someone longer to get the look they want, but they can tailer it to what they like. I've seen Imagine output that looks "cartooney" as well as dead-on phorealistic, to anywhere in between. In most part, the look is dependant on the user and lets them define their own style rather than be locked in to someone else's. Just my opinion and take on things, I could be wrong. <g> >> The last version of Imagine I have is 3.0 and it still has bugs from years ago. While I am sure that these problems will be fixed some day I am not willing to wait around. << What exactly are you referring to? Specifics would help here in getting them fixed, if they haven't been already. Many bugs were squashed in 3.2, some well known by users, others very obscure. -GreG
#12139From: Peter GreciMay 16, 1995 4:00 PM
Some Day 🙂 Hows it going Tony? Long time no type Midgard Graphics Internet address: midgard@met.com