Rendering Software
3 messages in this thread
Hi,
> Is there a particular _type_ of 3D animation you want to
> create, i.e. flying logos, bouncey characters, FX for compositing
> with live-action, hyper-realistic ray-traced scenes, 3D game
> animation, etc.? Unftoruneately I don't get enough time to do everything I
want. However I'm also looking to the future. But presently, I mostly use TS
for creating scenes for my magazine which can range from realistic to more
diagramatic. I am also interested in doing animations for fun and demo
purposes.
>>…I am also interested in doing animations for fun and demo purposes.<<
Derek,
Imagine or LW might extend your range somewhat. IMO, no program is a
panacea (my standard refrain), and I wouldn't expect this. LW is tuned more
towards broadcast apps, while Imagine is geared more for experimentation and
has a steeper learning curve. LW's basic feature set hasn't changed much over
the years, but will probably advance through plug-ins under Windows. Imagine is
in a constant state of flux and improvement, and has a growing on-board
features set, runs under DOS right now, but will be ported to Win later this
year.
If you're tired of modeling with polys, want to give splines a try, and
your interest runs more towards character animation, then Animation Master is
worth a look.
I use all three programs, each for different things. My favorite is
Imagine, but this is a highly personal choice. LW might be better for you if
you want to buy plug-ins, and want nice glows, fog, and lens flares a la
SeaQuest, B5.
-Tim
>> If you're tired of modeling with polys, want to give splines a try, and
your interest runs more towards character animation, then Animation Master is
worth a look. <<
Tim,
I'm curious about AM, but I don't seem to understand exactly what makes it so
great for character animation. I looked through the tutorial in the April CGW,
but I didn't see anything that I couldn't do easily in Imagine. Is there any
way to get a demo version of this program? I'm interested, but confused about
the whole spline thing.
-Sam J. Bowling