CompuServe Thread

#trueSpace wish list.

16 messages in this thread
#11548From: Shane DavisonMay 6, 1995 7:17 PM
While we're on the subject of utilities that enhance trueSpace, I'd like to repeat my list of additions that I think would make TS "the best program in the world" ™: 1. special effects (well on our way but closer integration with TS would be nice) 2. object morphing 3. Support for 3D stereoscopic devices such as the 3D-MAX shutter glasses. (brace yourself <g>) I can't begin to tell you how incredible this would be (IMHO) to have the full power of trueSpace (interface, functions, etc) and be able to use it in true 3D mode. The perspective modeling is great and the solid-render mode in 2.0 sounds like it will be another giant step in the right direction (ie. closer to reality [ugh]) but stereoscopic modeling would be an unbelievable experience that very few people could resist. These are the main three items I'd like to see in trueSpace in the near future but I'd settle for just this last one. The other two features could be added by 3rd parties but this one is up to the people at Caligari to implement. Please, please, please… Btw, I recently bought the 3D-MAX glasses ($179 US) and the software is incredible. Actually, I haven't been able to use them because my video card isn't *yet* supported (ATI mach64) but I have been reading the manual and playing with the software in non-stereoscopic mode. This is some cool stuff – 11 disks and a CD-ROM with 3d images, demo programs, games, utilities, etc. They even sent me two more CDs: a fully functional version of _Descent_ that supports the glasses (amazing!) and the Criterion 3D-MAX Real-time 3D Pack with a couple of demos and a game with the coolest graphics I've ever seen (which also runs in stereoscopic mode). If you've seen the Criterion demos such as DosView, CyberStreet, etc. you'd know the high-quality graphics they use – the 3d stereoscopic display just makes it all the more realistic and interactive. Adding this to trueSpace would be well worth the effort (according to the manual it's not that difficult a task and the benefits would be great). To contact one of the main distributors of the 3D-MAX glasses (UDAC), email sales@threed-max.udac.se or phone +46 18 18 2875 (Sweden). – Shane.
#11571From: H. MinnichMay 7, 1995 8:52 AM
I saw those 3D glasses and Descent at COMDEX. They were incredible, much better than those "virtual reality" helmets which aren't really virtual reality, just a monitor and speakers that you wear on your head. The 3D glasses were as good as the Captain Eo movie at Epcot. Stephan
#11589From: Randy HoppeMay 7, 1995 12:30 PM
<< The 3D glasses were as good as the Captain Eo movie at Epcot.>> I finally got to see that "chestnut". If the MAXX glasses are that good – cool! Randy
#11673From: Michael D. LallemonMay 8, 1995 4:18 PM
Hello Shane, Those 3D glasses sound really cool. I have the same video card you have, when will they support our ATI Mach 64? Where did you buy them? I think it would be awesome to model and animate in trueSpace in true3D <VBG>!!! Good suggestion, Michael Lallemont
#11685From: Shane DavisonMay 8, 1995 8:06 PM
Hi Michael, >> Those 3D glasses sound really cool. They are ! Everyone's been giving them good reviews. Although I have yet to try the 3D-MAX ones, I do have another pair and with some skill and a little luck, you can make very impressive true-3D scenes. I bought the 3D-MAX ones because of all the great software that comes with them (the other pair only came with a shareware viewer!) and because they (supposedly) have less flicker. I'm selling my other ones (like-new condition) so if anyone's interested, please send me a note via c-mail. >> I have the same video card you have, when will they support our ATI Mach 64? Well, how about today !! <g> I've heard that they've just finished a new version of the driver software that should support the mach64 and after a little testing, they'll be sending it out to those who need it. I bet that if you send in your order now and mention your video card, they could send you the glasses with the new driver in a few weeks. >> Where did you buy them? Same place I mentioned in my first message: UDAC in Sweden. The manufacturer (Kasan) is based in Sweden (I think) and I don't believe there are any distributors in North America yet. You can email UDAC via the Internet at sales@threed-max.udac.se or phone +46 18 18 2875. I faxed in my order but I don't seem to have that number around. They have a Web site with a whole bunch of info so check http://www.ThreeD-MAX.udac.se/. >> I think it would be awesome to model and animate in trueSpace in true3D <VBG>!!! Yep ! – Shane. ps. Don't tell anyone but I too like to blow up (computer) objects <g>. Soon after I got Imagine, I lost count of how many times I'd used the explode effect on the cow object (hey, it was the only one included <bg>).
#11684From: Peter SillsMay 8, 1995 7:36 PM
Hey Shane! If I may be so bold as to add to your wish list, disrtibuted rendering sure would be nice!
#11702From: Shane DavisonMay 8, 1995 10:03 PM
Hi Doug, >> If I may be so bold as to add to your wish list, disrtibuted rendering sure would be nice! Sure – I don't mind. I'd even _agree_ with you if I had more than one computer <g>. – Shane.
#11851From: Terry Cotant[RSS]May 10, 1995 10:48 PM
That's already on our "list"..
#11873From: Marc BeckersjuergenMay 11, 1995 9:27 AM
What about "automatically aligning objects"? Right now, I am copying and pasting the coordinates from the object information window to achieve a proper alignment. Something like the Corel Draw Alignment Box (only in 3D) would be great. Another thing: I am missing a "primitive wireframe"-mode for faster arranging of complex scenes. To avoid delays while moving and transforming objects there already is the option to alter the time for displaying objects while moving (it's called "Zeitschwelle" in the german version, in the Settings-Dialog). But when moving a camera or spotlight (linked with a camera-view-window), redrawing still takes several seconds on more complex scenes. And finally, redrawing of complex scenes should be interruptable. tS should start to redraw then after xx (user defined) idle seconds. While I am at it: A "make default" button for several settings (Render options, Directory paths for matlibs, objects etc.) is desperately needed. I would guess that 80% of non bitmapped backgrounds are pitch black, not gray. Man, how I hate to adjust the background color each time I launch tS… <g> Bye, Marc
#11877From: Rob BryertonMay 11, 1995 9:58 AM
>>Man, how I hate to adjust the background color each time I launch tS… << Tell me about it! Rob
#11902From: Terry Cotant[RSS]May 11, 1995 1:30 PM
Well, hopefully you can wait a month or so..
#11919From: Christopher G. IrviMay 11, 1995 9:38 PM
Howz about a way to tell which camera is giving each view? Sometimes when you have them so close and you keep moving the veiws around….
#11943From: Terry Cotant[RSS]May 12, 1995 12:55 PM
I'm not sure if I understand you correctly when you say which camera is giving each view.. Do you mean like on the title of the window it should say something like "Camera2 view", etc.? For that matter, it could be any object (ie, lights etc.) that you could be looking through. Should say the object's name, whatever it happens to be, right? I'll mention that..
#11960From: David TaylorMay 12, 1995 3:56 PM
Here's another wish. If you want a view of objects in an architectural interior, often one needs a view where the verticals are vertical. This is – just – achievable in TS by setting the camera way back, then zooming. But the resulting focal length is too long, and the image is flattenned. Or, the image with corrected verticals is too low on the screen, often half off it. If course one can rotate, but then the verticals tilt. The photographer's plate camera gets over this by having the lens and the plate on independently adjustable planes. TS could easily do it if images could be 'wound' up and down the screen without altering any of the angles of view. Just a thought. Its an awesome program and after a moment or two of panic an easy one to learn. After struggling with Alias Upfront for months a joy to use.
#11982From: Kenneth M. RiegerMay 13, 1995 12:21 AM
|->The photographer's plate camera gets over this by having the lens and the plate on independently adjustable planes. TS could easily do it if images could be 'wound' up and down the screen without altering any of the angles of view.<-| Hi David! I've inquired about something like this before, but never got an answer! Actually, my problem is that most of my work with tS is stills for illustration work, and most of these are portrait format. Currently, there is no way to preview a scene on-screen to see how the final image will be cropped by the program when rendering, and there isn't an easy way to figure it out. While I'm setting up a scene, I have to constantly test-render to disk using the aspect ratio of my final output, which is very time-consuming. For your concern of keeping the verticals parallel, you could render the scene to file much higher than you need (with the camera's axis parallel to the floor) and then crop to the image you need. This would also be much easier (albeit a kludged approach <g>) if there was a way to preview your disk output on-screen. Does anyone know if the ability to crop on-screen is included in ver2.0? …Ken
#12059From: David TaylorMay 15, 1995 8:11 AM
Ken ->For your concern of keeping the verticals parallel, you could render the scene to file much higher than you need (with the camera's axis parallel to the floor) and then crop to the image you need>- I agree this is possible, but the file size would be huge, one could not see what the result was on-screen (as you note), and I am still limited to very long focal lengths. What would also be highly useful is a wireframe save-to-file option with hidden line removal. I worked with another 3D prog beofre that did this. It is so quick and one can get the image right before committing to rendering time. Also means that plans can be output in line form, rather than modelled as Ts insists on doing them now. But these are (relatively) minor quibbles…