Locking rotation
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I am trying to create an animation which rotates an object clockwise between
frames 45 and 60. Rotation starts before frame 45 but counterclockwise. I have
followed the tutorial about locking scaling on page 294. In the scene the
bullet should grow between frames 10 and 20. But the objects starts shrinking
just before frame 10. Then it comes to its original size at frame 10 and starts
growing after this frame. Does anyone know how to correct this behaviour?
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Ahmet, this is due to the default animation path being slightly smoothed/curved
(as opposed to a straight line). There's two ways to fix this: set-up the
animation again starting from frame 0 then drag the action bar (black) in the
Animation Project Editor so that it starts scaling at frame 10. Or:
– select the object
– left-click then right-click 'Path' icon
– click 'change spline parameters for all points' (in spline panel)
– click 'change scale spline parameters'
– click 'sharp corner'
– then click 'Object tool' icon to complete
Hope this helps.
– Shane.
ps. Regarding rotation, make sure the distance between each key is less than
or equal to 179 degrees so TS knows which direction to rotate.