CompuServe Thread

#Too many edges?

8 messages in this thread
#11293From: Rich AllenMay 3, 1995 5:47 PM
I am trying to join a couple of objects. I seem to have plenty of memory left, but when I select the two objects then select join, I get a message that says TOO MANY EDGES. What does this mean and does any one know a remedy? Any help would be appreciated. This is a head object that I just needed to combine with my mouth object to complete the head of my character. I haven't started on the body yet, so if this is a memory problem I am in trouble. I have 16MB so I don't think that is the problem. Anyway, in the end it should be a cartoon style character which is similar to the cardinal bird mascot of the University of Louisville my alma mater. Will upload a picture of it if I get it close to finished. Rich Allen -Rich Allen
#11337From: GreG tsadilasMay 4, 1995 1:09 AM
Rich, Imagine _currently_ has an edge limit for each object. I believe it's 32K edges per object. The only thing to do is to reduce the point count of the objects in order to be able to join them. I do have to ask though, is the head object extremely overly detailed? -GreG
#11628From: Tim Wilson [Crestline]May 8, 1995 12:04 AM
>>The only thing to do is to reduce the point count of the objects in order to be able to join them.<< My kingdom for a good reduction/optimization/smoothing routine. <g> -Tim
#11639From: GreG tsadilasMay 8, 1995 3:06 AM
>> My kingdom for a good reduction/optimization/smoothing routine. Hey, keep pressing Alf about it. <g> I do recall Mike H. saying that they will be increasing the point/edge limit, or doing away with it alltogether. -GreG
#11783From: Tim Wilson [Crestline]May 9, 1995 11:18 PM
>>they will be increasing the point/edge limit, or doing away with it alltogether.<< That's good news. I never thought to ask for it, but can certainly use it. -Tim
#11793From: GreG tsadilasMay 10, 1995 3:20 AM
Tim, I've asked for it a couple of times in the past but the need for a higher or no limit altogether, for me anyways, has increased. I know that they're planning it, I just hope it happens. -GreG
#11767From: Rich AllenMay 9, 1995 6:21 PM
GreG, Sorry, I didn't sent a note of thanks earlier, but I had NAVCIS problems. Anyway, I did go overboard with the fracturing. I had all portions of the combined head object saved in separate pieces before I fractured anything, so I load'em all back in. I used add faces to add enough faces here and there to be able to color the head the same as before. I don't know what I was thinking before. Anyway, I didn't have any problems the second time. I am working on the upper body now. Maybe I'll upload something soon. Thanks for your help. Rich -Rich Allen
#11780From: GreG tsadilasMay 9, 1995 10:24 PM
>> I did go overboard with the fracturing. I had all portions of the combined head object saved in separate pieces before I fractured anything, so I load'em all back in. I used add faces to add enough faces here and there to be able to color the head the same as before. << Rich, If you haven't realized it yet, know that you can always just fracture by edge(s), face(s) so that you can specify exactly where you want the added detail. This avoids unnecessary geometry that'll surely eat up RAM. -GreG