CompuServe Thread

#Bones Pro

3 messages in this thread
#167393From: Philippe DesmaraisApr 29, 1995 8:40 PM
Hello, everybody. I'm presently trying to "bone" a person ( in 3D Studio, that is). The problem I have encountered ( in the demo I got) is that bones seem to influence beyond the limbs, which causes the body to be constantly deformed by the moving bones. This is aggravating me like there's no tomorrow. Does this mean that bones should have some "restraining orders" to keep them apart so that they don't start interfering with each other? Is Bones Pro limited to dealing with simple cylinders, spheres and Coke bottles, or can it take care of elaborate meshes like that of a human? Please, if you have Bones, tell me if you encountered this problem at some point… Thanks!
#167402From: Tim c BrananApr 29, 1995 11:22 PM
When using bones pro, it is important to realize that you must also "lock-down" the portion of your mesh you dont want unduly influenced with other bones. With your human, if you just put bones in the legs to animate him walking, or something, and you are getting unwanted movement in the hips or abdomen, add more bones there, to keep the leg bones from influencing them. You must also fiddle with the 'influence' settings as well, till you find what works for you.
#167407From: LEE STEELApr 29, 1995 11:49 PM
There is now a new release of Bones Pro which alows you to de-select affected vertices. Also added a shaded preview window to the smoothe routine. Give Digimation a call at 1.800.854.4496 Lee