#Fill 'er up
7 messages in this thread
Hi, Folks!
I need to animate a kind of tube, that is to be filled with a liquid.
Are there any IPAS-routines for this job, too or do i have to manage it
'manually'?
regards
klaus
Klaus, the best way to do what you want is the Python IPAS routine from
Schriebr Instruments. You can create growing tubes or tubes within tubes.
Works very well. Call Schrieber 303-759-1024.
>> I need to animate a kind of tube, that is to be filled with a liquid.
Check out PYTHON from Schreiber. It does exactly what you need. You can also
create your tube in the lofter, with mapping coords ON and apply an animated
opacity map. Have your map move from full black to full white. When applied
to your object it will look as if the tube "grows".
– Dave
This Python ipas sounds very very cool, there are dozens of different
applications that can used with this.
MaRk
Hi, Mark.
Thanks for your hint, but does PATHON also 'flow' around irregularly shaped
objects, that ly inside the tube? (e.g. Stones etc)
Can it be used to fill other objects like bathtubs etc.?
Hi Klaus,
well, sorry, I don't know the product well enough to say, but this would be
interesting, almost if you could "attach" the water material and have it sort
of climb up an object, no matter what shape it may have.
Mark.
Although others are pointing you to an IPAS, you can actually do this without
one quite successfully. I've posted an example of exactly how to do this on
the board (although the example uses smoke the same thing applies for liquid)
— I think it's SPOOL.ZIP — in the Mesh area.