CompuServe Thread

#'Cartoony' 3D Studio

4 messages in this thread
#167095From: charles jamesonApr 27, 1995 5:45 PM
I'm working with a 3D studio artist on a project. Perhaps I need a bit of help putting my wishes in the right terms. We are working with some model of railroad hardware. The final project is going to run in 16 colors (on a standard VGA display). (I've provided the 16 color palette in a GIF file and Animator Pro format.) I want a "cartoony" look (apart from getting the benefit of accurately dimensioned objects and correct perspective). That is, a part should be of uniform color – top, bottom, sides. And parts should be outlined in black and have a black line along any sharp edges. What's the right way to express this concisely in 3D Studio speak? Are there production problems that will be tricky to resolve? Thanks in advance. Chuck Jameson Silver Tongue Software
#167102From: Angelo Guarino [DTI Inc]Apr 27, 1995 8:50 PM
Charles, >> cartooney look << I think you could get the look you are looking, but not in one pass. If you were to get a program like Pennello .. by using 2 seperate "passes" with different "pen" parameters .. you could create two images which when composited could give you what I think you are looking for. Actually, once you start playing with Pennello, I think you may find other "looks" with are not realistic but are much more unique that a simple cartoon look. The best news is that Pennello is now just $395 (down from $995). There is a no-save version on the forum to play with. Ang, President, Dynamic Technologies, Inc. An Autodesk Systems Center for Multimedia in MD
#167208From: Peter K. WatjeApr 28, 1995 1:57 PM
We've worked with a lot of 16 color animations/stills. it is pretty tricky to get it looking right. You have two options either render with the custom 16 color palette or render out to higher color depth and reduce it. Your best bet for the solid uniform color look is to make sure there are no hot spots. Use a lot of ambient light versuses spot and omni lights if you can. This will keep down on the banding effect. Make sure to turn off dithering when rendering. Use materials with some self luminations (preferable colors that match your palette). For the outline effect you probably have to render the whole scene using wire frame material and overlay that over the top, or you can bring in your image it image editor and and hand trace. Hope this helps. Peter W.
#170272From: gordon fisherMay 16, 1995 10:16 AM
Might I suggest using no lights at all and making all surfaces self illuminating. I have used that technique many times for getting solid flat colors. For a really cartoony look you may try putting thick black lines onto the corners of your objects with texture maps. It plays on the conventions of animation very well. Hope that helps.