#Bones and Rendering
4 messages in this thread
Hi GreG,
Your tutorial is excellent, got the point across perfectly. Now I only have
one other problem…
I've got the thing boned, I've gotten the MAKE ANIM in the detail editor
working, but for some reason I can't find anything on how to render the darn
thing. I've seen some stuff on key framing in the action editor, but as far as
I can see, that won't take me to where I want to go. Can I key frame between
states in the stage editor, or is there another way of putting these scenes
together for boned animation????
Just when I think I'm cruising… ;^)
Take it Easy,
Doug
>>
I've seen some stuff on key framing in the action editor, but as far as I can
see, that won't take me to where I want to go. Can I key frame between states
in the stage editor, or is there another way of putting these scenes together
for boned animation????
<<
Thats the way to do it Douglas. Think of each state as a distinct object. In
this case, when you load the object into a frame(s), you would additionally
tell Imagine which state to use…just click on the BROWSE button to get the
list of states foe easy selection.
Also, one thing to keep in mind in advance of doing state animations. Do NOT,
I repeat, DO NOT, use the DEFAULT state for morphing. The "DEFAULT" state is
special, Imagine uses it as a reference state. Using it may cause unwanted
results. If you need to use a state with the "DEFAULT" settings, create a copy
called "AT-REST", or something like that, and use _IT_ for morphing/animating
purposes.
-GreG
GreG,
<Thats the way to do it Douglas>
I'm guesing, that I put each state of the object in the specified key frames
and then morph from state to state??? I would have thought that would look not
like movement but like, uh well, morphing?! But I'll try some things and see
what comes about. Thanks again.
Take it Easy,
Doug
>>
I would have thought that would look not like movement but like, uh well,
morphing?!
<<
Douglas,
That's what you are doing when you set up key frame poses. You are "morphing"
one position/alignment/shape to another position/alignment/shape.
-GreG