CompuServe Thread

#Windows 95 and 3DS4

12 messages in this thread
#166456From: Steve SeeApr 24, 1995 2:18 PM
It's good to hear that at least some people are able to run 3DS R4 in Win95. I would like to know if Autodesk is developing a purely windows version of 3D Studio? Not just the same program running under the Windows environment. Ciao, S
#166481From: Mark YankeeApr 24, 1995 3:42 PM
Steve, << I would like to know if Autodesk is developing a purely windows version of 3D Studio? >> Yes, 3DS r5 will be for Windows NT. Not for Windows 95. Mark
#166675From: Steve SeeApr 25, 1995 2:23 PM
Do you know if they might be planning a Win95 version? I work for a small interactive multimedia company and we use R4 extensively. But with all the configuration problems and GPF errors that we get with Windows 3.11 we're looking forward to Win95. I just wanted to make sure that it would run under that environment. Also a more windows like interface would be welcome. I hate having to reboot my machine everytime I need to manipulate a texture or create a new one. Thanks in advance, S
#167006From: Paul UnterweiserApr 27, 1995 8:50 AM
Steve, I'm a Win95 beta site and I'm running 3DS rel. 3 from Win95 and it 'appears' to run as fast as from DOS -and- I'm able to load and use my VESA drivers with it (3DS)… I'm happy. Even more exciting is that I'm able to also run Animator Pro from Win95 (which I've never been able to run with Win 3.11). Paul Unterweiser, M!ND GAMES new media
#167374From: Michael J MontgomerApr 29, 1995 5:44 PM
I'm VERY interested in hearing ALL information about using 3DS on Win95…….what you think…..tips…..likes/dislikes…performance…. installation process… etc, etc, etc, etc, ……. 🙂 Lemme' know!!!! E-mail or post; doesn't matter to me…….I'll be waiting…Thanks.
#167431From: Inform-MultimediaApr 30, 1995 8:09 AM
I too, Thanks
#167849From: Gaetano BisazMay 2, 1995 11:46 AM
Hi I am using 3DS3 on win95 preview and have so far no problems. The only thing that I dislike is that I cant switch from 3ds to win95 and back. The result is a screwed up screen, maybe win95 or 3DS doesnt clean up and refresh the video memory well, and ultimatively I have to power off/on my machine… Speed and so seems not to be harmed by win95, at least not in the modelling env. Good luck on experimenting further… Best regards Gaetano "Tom" Bisaz
#168884From: Mark YankeeMay 8, 1995 5:12 PM
Steve, << [3DSr5] Do you know if they might be planning a Win95 version? >> All of the stuff that Gary has said seems to say no. Mark
#169071From: Alex KaramanoglouMay 9, 1995 6:52 AM
Hi guys, Just a quick reminder of what Microsoft told people developing software fro Win 95: Microsoft said that if you were developing for Win95 simply develop it as if it were going o be run on Win NT. So my guess is that if it works in one it'll work on the other…. Alex K.
#169236From: Mark YankeeMay 9, 1995 5:56 PM
Alex, << Just a quick reminder of what Microsoft told people developing software fro Win 95: Microsoft said that if you were developing for Win95 simply develop it as if it were going o be run on Win NT. >> Hmm, interesting I have heard conflicting statements if Win95 will support OpenGL, do you know if it will or not? Mark
#169363From: Alex KaramanoglouMay 10, 1995 6:58 AM
Hi Mark, As far as I know, yes it will. I just got in the Final Preview verision, and it didn't load well on my machine, so I'll tell you when I get it working. The documentation didn't offer much either… Alex.
#169649From: Mark YankeeMay 11, 1995 4:51 PM
Hi Alex, << As far as I know, yes it will. >> That's what I wanted to know, thanks. Mark