CompuServe Thread

HEAP ERROR

2 messages in this thread
#169707From: MICHAEL CORTESEMay 11, 1995 9:40 PM
WE have a problem when rendering in 3DS4 latest version. We have a Pentium90, with plenty of space on hard drive, 8 MRAM. We are rendering a 32000 total faces project and we get kicked out of 3ds to DOS, always end up in the PROCESS dir. Then we get a HEAP MGMT HEAP ERROR…….CHEAP STACK DUMP LINKED IN => NO DUMP. We are also using bonesPro, but Digimation never heard of this problem. Please Help. Mike C.
#171252From: Jonas Ruikis [ADESK]May 22, 1995 10:55 AM
<< We are rendering a 32000 total faces project and we get kicked out of 3ds to DOS, always end up in the PROCESS dir. Then we get a HEAP MGMT HEAP ERROR…….CHEAP STACK DUMP LINKED IN => NO DUMP. We are also using bonesPro, but Digimation never heard of this problem. Please Help. >> Does this happen on the first frame or on a later frame? With 8 megs, you're probably creating a very large swap file. There have been reports of hard disk controller cards not being able to withstand consistant swapping. Are you able to try this rendering on another computer, in order to identify the possibility of a hardware component being at fault?