CompuServe Thread

#Palette Question

10 messages in this thread
#169634From: GARRY HARGREAVESMay 11, 1995 1:56 PM
Hi guys, A quick Animator/Ani Pro question.. I thought a standard video card (VGA only) had 64 level of each RGB signal therefore you could use any 256 colors from a possible palette of 262,144. And a SVGA video card could look at 256 levels of RGB or use any 256 of 16.7 millions colors…..However, I can only ever remenber seeing 256 levels of RGB in both early animator (320 x 200) and Ani Pro (vesa) Is there no correlation between the RGB sliders in Ani Pro & Animator and the levels of RGB… I suppose I thought Animator (320 x 200) should have had only 64 level of RGB adjustment…but I don't remember … Did animator only have 64 levels on it palette sliders? any input would be great…it just started annoying me <g> GH
#169660From: NAAUGMay 11, 1995 5:00 PM
>> I suppose I thought Animator (320 x 200) should have had only 64 level of RGB adjustment…but I don't remember … Did animator only have 64 levels on it palette sliders? << AniPro has 0-255 controllable levels of color per Red, Green and Blue control over its pallete. -dave
#169827From: GARRY HARGREAVESMay 12, 1995 3:32 PM
Hi Dave, Dave>AniPro has 0-255 controllable levels of color per Red, Green and Blue control over its pallete. -dave GH> Can you remember who many levels Animator had? (64) gh
#169867From: NAAUGMay 12, 1995 10:11 PM
>> Dave>AniPro has 0-255 controllable levels of color per Red, Green and Blue control over its pallete. -dave GH> Can you remember who many levels Animator had? (64) << i could have sworn the sliders were the same… 0-255 values could be input for the RGB. I think so, because it was capable of generating .FLi files and these allow 256 colors per RGB… yeah… 256 registers, each with 0-255 RGB value. That's gotta be right. -dave
#169947From: GARRY HARGREAVESMay 13, 1995 5:52 PM
Hi Dave, GH> I believe a standard VGA card (capable of only 640x480x16 OR 320x200x256) only had 64 levels of RGB (ie: 64x64x64) so it could only choose 256 colours from a possible 262,144…It's just I don't remember there being 64 levels on the sliders. I thought there were 256 levels on the orignal Animator….I suppose it dos'nt mattereveryone got SVGA cards now…This qusetion come in a class I was teaching about the importance and problems of video cards in Multimedia/Animation app's Thanx for the input GH.
#170063From: NAAUGMay 14, 1995 8:12 PM
>> GH> I believe a standard VGA card (capable of only 640x480x16 OR 320x200x256) only had 64 levels of RGB (ie: 64x64x64) so it could only choose 256 colours from a possible 262,144…It's just I don't remember there being 64 levels on the sliders. I thought there were 256 levels on the orignal Animator….I suppose it dos'nt mattereveryone got SVGA cards now…This qusetion come in a class I was teaching about the importance and problems of video cards in Multimedia/Animation app's << it was driving me crazy… i just couldn't remember it's been so long since i've worked with baby animator…. so…. i loaded her up again. gosh what a trip down memory lane! i had forgotten how far along animator pro had come! <ggg> yes, you are correct, it was values of 0-64 per RGB, 64x64x64 capability with 320x200x256. aaaah my memory's going! <ggg> i'd forgotten how versatile this program was in its infancy too. hardly took any harddisk space, quick sucker when it runs, and quite a bit of functionality to it. man i feel old. -dave
#170151From: GARRY HARGREAVESMay 15, 1995 4:39 PM
ThanX Dave, NAAUG> Makes me feel old GH> Ditto <g> I couldn't remember either and I don't have a copy of Animator… thanx for clearing that up for me..It come up in one of my classes CU GH
#170169From: NAAUGMay 15, 1995 7:58 PM
>> I couldn't remember either and I don't have a copy of Animator… thanx for clearing that up for me..It come up in one of my classes << you bet, thanks for that nostaligic journey. 😉 -dave
#169922From: Yost GroupMay 13, 1995 1:18 PM
The original Animator had 64-level sliders for RGB — I don't really remember why. At any rate, you still had 256-levels of RGB in reality, because it was outputting 8-bit color. – Jack
#169946From: GARRY HARGREAVESMay 13, 1995 5:51 PM
Hi Jack, YG>The original Animator had 64-level sliders for RGB — I don't really remember why. At any rate, you still had 256-levels of RGB in reality, because it was outputting 8-bit color. – Jack GH> I believe a standard VGA (capable of only 640x480x16 OR 320x200x256) only had 64 levels of RGB (ie: 64x64x64) so it could only choose 256 colours from a possible 262,144…It's just I don't remember there being 64 levels on the sliders. I thought there were 256 levels on the orignal Animator….I suppose it dos'nt mattereveryone got SVGA cards now…This qusetion come in a class I was teaching about the importance and problems of video cards in Multimedia/Animation app's Thanx for the input GH.