#Not enough RAM for that?
2 messages in this thread
I have a 7 Mbyte DXF file that I was loading into 3DS4. After 40 minutes, it
said "Not enough RAM for that operation" "continue". "Invalid file."
"continue."
Settings were layers, weld yes, unify no, smoothing 30.
I tried it again with colors, weld yes, unify no, smoothing 30. Same 40
minutes, same problem, same error messages.
I checked my ram usage using the "?" key immediately after this, and it said I
have 63784 available, and used 6944 the first time, and 9208 the second time.
I have been importing these files for a while with no problem. At least one
other one was 6 Mbytes, and had no problem. This consists of many individual
pieces of an assembly I will be needing in an animation. Nothing here was to
be animated at this time, only used as part of the scene.
Obviously, I will do this again with fewer pieces. But I am curious why it
says "not enough ram", but it appears I have plenty.
Any thoughts on this?
Thanks,
Dennis
Hi Dennis,
<< I have a 7 Mbyte DXF file that I was loading into 3DS4. After 40 minutes,
it said "Not enough RAM for that operation" "continue". "Invalid file."
"continue." >>
It sounds like the import would have created an object that exceeded the 3DS
internal 64K face or vertice limit.