CompuServe Thread

#Not enough RAM for that?

3 messages in this thread
#170449From: Dennis FenskeMay 17, 1995 12:18 AM
Jonas; You said something about a 64K limit? I thought I recalled something like that. So I opened my latest 3ds animation file, and checked. I had 52K vertices, and 95K faces. I am able to render stills. Am I looking at a problem and don't know it? Then I merged two additional pieces into it and had 99K vertices, and 191K faces. I rendered seven images without a problem. Is that limit on DXF only, or is it a 3DS limit that has been eliminated in release 4? Thanks, Dennis
#170497From: Jonas Ruikis [ADESK]May 17, 1995 9:19 AM
Hi Dennis, << Then I merged two additional pieces into it and had 99K vertices, and 191K faces. >> The 64K vertice and face limit is on a per object basis and Info Status reports scene data. To review individual object vertice/face counts, use the Info/Scene/Info command. When bringing in ACAD geometry into 3DS, it's possible that the geometry, created in ACAD when imported, exceeds this limit. jonas[adesk]
#170632From: Dennis FenskeMay 17, 1995 9:19 PM
>> The 64K vertice and face limit is on a per object basis Whew! That's good. I presented some stills today of an animation I am preparing for, and everyone was pleased. But if I was going to have a problem, I needed to know now. Thanks for all your help Jonas!