#3DS and 128 meg RAM
4 messages in this thread
I have a 100Mz ALR Pentium EISA computer… DOS 6.2 etc. Added 64 meg more
of RAM to make it 128 meg. Boot-up counts 128 meg but 3DS still only sees the
64. Tried removing Himem and using QEMM to no avail. Any ideas? —Frank—
Frank,
I saw the following answer on a thread about using more than 64mb with 3DS.
It seems that one of the fuller featured (more expensive) Memory Managers is
needed to recognize more than 64mb under DOS/Pharlap. Hope this helps. Pretty
pathetic that you spend $1200 on ram and then have to buy a seperate program to
use it! Makes me look forward to using a real OS. With that much ram, you might
look into using OS/2 to run 3DS. With some tinkering you can run one copy of
3DS to edit while at the same time rendering in the background with another
copy in slave mode. Should run good with 128mb.
-Matt (Active Media Graphics)
————————————————-
FORWARDED MESSAGE – Orig: 10-May-95 15:08:11
Subject: #169437-3ds with 96MB ?! – Msg Number #169455
From: Kyle J. McKisic 75542,363
To: Michael Ludwig 100445,3603
Forum: ASOFT Section: 02 – Autodesk 3D Studio
————————————————-
Michael,
QEMM 7.5 offers a solution. If you already have it, look in your manual under
USEMEM or
SCANMEM and it'll give you all the info you need to get DOS to see all that
RAM. If you
don't have it, I'd sugest picking it up. I've got 128 MB in my machine and it
works great!
-Kyle
-Matthew Vaughn
Thanks to everybody who answered this thread. Running QEMM 7.5 allows
3DS to see more than 64 megs of RAM. —Frank
Scanmem.com is available with versions of QEMM earlier than 7.5, by the way –
you run it to identify the switches you need to add to your QEMM386 device
line.