3DS and 128 meg RAM
17-May-95 01:21:57
Sb: #170370-3DS and 128 meg RAM
Fm: Matthew Vaughn 73312,524
To: Frank Vivirito 72570,2754
Frank,
I saw the following answer on a thread about using more than 64mb with 3DS.
It seems that one of the fuller featured (more expensive) Memory Managers is
needed to recognize more than 64mb under DOS/Pharlap. Hope this helps. Pretty
pathetic that you spend $1200 on ram and then have to buy a seperate program to
use it! Makes me look forward to using a real OS. With that much ram, you might
look into using OS/2 to run 3DS. With some tinkering you can run one copy of
3DS to edit while at the same time rendering in the background with another
copy in slave mode. Should run good with 128mb.
-Matt (Active Media Graphics)
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FORWARDED MESSAGE – Orig: 10-May-95 15:08:11
Subject: #169437-3ds with 96MB ?! – Msg Number #169455
From: Kyle J. McKisic 75542,363
To: Michael Ludwig 100445,3603
Forum: ASOFT Section: 02 – Autodesk 3D Studio
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Michael,
QEMM 7.5 offers a solution. If you already have it, look in your manual under
USEMEM or
SCANMEM and it'll give you all the info you need to get DOS to see all that
RAM. If you
don't have it, I'd sugest picking it up. I've got 128 MB in my machine and it
works great!
-Kyle
-Matthew Vaughn