#What is blitzblank
3 messages in this thread
Hi Asha,
>> Thing is, there is no option to limit OpalPaint to, say, only 16 colors,
and no anim-brushs. I haven't explored the animation >> capabilities of it
but, since memory useage is so critical to modules, I don't think making them
in 24 bit would be a good idea…
>> At this time the ONLY thing I use DPaint X for is to print out black and
white forms (for my home bookkeeping). All other
>> painting is done with OpalPaint.
>> In this situation, what I will need to do is to create an anim-brush, and
the DPaint series is the only program I know that will do >> that.
Wouldn't it be possible to paint with opal paint, use ADPro to reduce the
colors and then import it into DPaint for creating the anim brush?
Bye
Alex
Alexander,
>>> In this situation, what I will need to do is to create an anim-brush, and
the DPaint series is the only program I know that will do >> that.
Wouldn't it be possible to paint with opal paint, use ADPro to reduce the
colors and then import it into DPaint for creating the anim brush?
That sounds like a lot more work than doing it in DPaint. When my back is
more healed I'm going to try something simple in DPaint V. If that works I'll
do it there. If that doesn't work, I'll re-install DPaint IV and do it there.
Problem is, I want to limit the colors to no more than 8 (the one I did before
is 16 and I think that's too much) and if I did it in Opal (24 bit) it might
look really bad by the time the colors are reduced.
Skimming through the Redwoods on AutoPilot
Asha
Hi Asha,
>> That sounds like a lot more work than doing it in DPaint. When my back is
more healed I'm going to try something simple in >> DPaint V. If that works
I'll do it there. If that doesn't work, I'll re-install DPaint IV and do it
there. Problem is, I want to limit the
Well, you can reduce the colors in ADPro with an AREXX script and then use one
to import it into DPaint. Shouldn't be too much work…
>> colors to no more than 8 (the one I did before is 16 and I think that's too
much) and if I did it in Opal (24 bit) it might look really >> bad by the time
the colors are reduced.
Hmm, that would be the second advantage if you would do it with opal. You could
make your objects once in 24bit and then create two or three versions (256, 16,
8 colors) from it with almost no work. That's the way I made the AmigaSign. It
was rendered in 24bit and then the 16 and 256 color versions were made with
ADPro…
Bye
Alex