CompuServe Thread

#Key Factory IPAS

29 messages in this thread
#169709From: Schreiber InstrumentsMay 11, 1995 10:12 PM
Schreiber Instruments, Inc. is pleased to announce the immediate availability of Key Factory the physics and dynamics plug-in for 3D Studio. Key Factory brings the laws of physics to 3D Studio Release 4. Mesh objects in your scene respond to collisions, gravity, wind, and many types of applied motion, while honoring physics based upon the objects mass and elasticity. Mesh objects have physical properties: Mass Each individual mesh object may be assigned a different mass. Masses may range from weightless to planetary. Elasticity Each individual mesh object may be assigned a different elasticity from inelastic to super-ball. Objects bounce differently from the carpet than the concrete floor. Drag Drag may be assigned on an object basis. Each object may slow down accordingly. Need acceleration? Use negative drag to reach hyperspace. Friction Objects roll upon striking a surface. Adjustable friction allows control of how fast objects spin up to speed. Axis of rotation Objects normally tumble about their pivot points when hit, but if you need a specific rotation axis of an object, you may specify a different axis for each object if needed. Axis locks Any motion may be constrained along specific axes. Need a planar explosion? Simply lock one axis. Start frame Trigger any effect or force based upon the objects start frame. Randomly drop leaves from a tree by having gravity or wind turn on at a different time for each leaf. Collisions Optimized collision detection provides for fast trajectory calculation of complex motion. Key Factory provides accurate key frame calculation for systems vastly too complex to keyframe by hand. Several different methods of collision detection include from face-level collision to accelerated methods. Collisions correctly take into account object mass, elasticity, drag, friction, lateral and rotational velocity, and momentum to correctly calculate post-collision velocities and rotations. Tumble Objects tumble based upon collision dynamics. Roll Objects roll as they impact a surface obliquely Types of motion Each of the following types of object motion are supported within Key Factory. No initial motion Pre-existing Linear Random Linear Random Random Explode / Implode Orbital Brownian Helix Types of forces Gravity Gravity may be independently applied to sets of objects in the scene. Wind Wind may be independently applied to sets of objects in the scene. You have complete control over wind speed and direction and which objects are affected. Rotation control Sets of objects may have rotation applied to them with independent control over object rotation speed and axis. Rotation axis may specified on an individual object level. Dialog box preview All motion may be viewed in a rendered preview window right in the dialog box. The motion may be recorded on a preview tape deck for frame by frame analysis. Segment control Key Factory may operate on any frame segment, allowing you to build each segment on previously computed or keyframed motion. Keyframe utilities KXP utilities are included to assign object properties (mass, elasticity, etc.) and to manage keyframe data (copy, delete, reverse, expand) existing keys. Conclusion Key Factory brings the reality of the physical world to 3D Studio. All in one package complete with over 230 pages of fully illustrated documentation including 27 tutorials. Full render preview and a host of Release 4 interface goodies. Key Factory is state of the art 3D Studio applications software. A demo is available IPAS Lib #1 KFACTDEM.ZIP Key Factory is a trademark of Schreiber Instruments, Inc. 3D Studio is a registered trademark of Autodesk, Inc.
#169711From: Mike KelleyMay 11, 1995 10:35 PM
Is there a network version, or does the regular version work for networks? Mike "I won't get burned again" Kelley
#169716From: sherwood egbertMay 11, 1995 10:45 PM
is it locked , or do we get it … so we can run it on a net work ?
#170107From: Schreiber InstrumentsMay 15, 1995 10:03 AM
First it is a KXP and therefore only needs to reside on your editing machine. Key Factory is not locked as are all of our products for 3D Studio. Scot -Schreiber
#170204From: Mike KelleyMay 15, 1995 11:28 PM
>First it is a KXP and therefore only needs to reside on your editing machine Normally I would agree with you, but my understanding of Key Factory (or, indeed, of the competition) is that it may very well take several hours or more to calculate keys. If I can only run it off my main editing machine, I can't buy it, because that would tie up that machine needlessly. It sounds like I need to check out the competition and see if they allow it to run off more than one machine. These are exactly the kinds of routines that need to be able to run on any machine in the network.
#170236From: Jim LammersMay 16, 1995 5:05 AM
>>…may very well take several hours or more to calculate keys. If I can only run it off my main editing machine, I can't buy it, because that would tie up that machine needlessly. It sounds like I need to check out the competition and see if they allow it to run off more than one machine. These are exactly the kinds of routines that need to be able to run on any machine in the network.<< Huh? Geez, it's not enough that it does all the things you want, but now you want multiprocessor multithreaded cooperative KXP computation??? What other IPAS do you know of that can do this? Jim
#170292From: Mike KelleyMay 16, 1995 12:16 PM
>Huh? Geez, it's not enough that it does all the things you want, but now you want >multiprocessor multithreaded cooperative KXP computation??? Hey, you're making this thing WAY too complicated, Jim. All they have to do is allow me to run this on more than one of my machines, and I'll be just fine with it — in other words, drop their copy protection (yeah, I KNOW the can of beans that can open on this thread, so forget I mentioned it). And besides — who said it did all the things I want? Just to keep the record straight, I end up buying just about every IPAS that ever came out, so you can hardly say I'm not a good sport. I'm just getting very tired of the "you can't trust him" sort of syndrom that keeps an IPAS like this from being as useful as it should be. Do YOU want to tie up your editing machine for hours? And the bottom line (ironic as this might seem): I'll probably buy the damn thing anyway (because I'm a good sport, etc.) But I hope that the competition (isn't it Positron Publishing with their Dynamic Motion Module) has a better solution.
#170352From: Schreiber InstrumentsMay 16, 1995 5:26 PM
Dear Mike- I see that you mentioned that you have purchased most all IPAS and all Plug In developers are happy to hear this type of comment. However I am not sure what point you are driving at when I have mentioned in this forum several times that the software is unprotected and you can move it between machines at your leisure. Which ever machine in our office you would like to edit on! No strings attached, no dongle, no software protection, just install it and run it! Key Factory is highly optimized and computationally fast. I am sure that you will find it to be a superior product with a 230 page manual, 27 tutorials, and more. A great product should you decide to purchase it! Scot -Schreiber
#170401From: bruce gorenMay 16, 1995 9:10 PM
Scot, Go easy on him, it's gonna take a long time to undo the old common knowledge of your previous protection polocies and get the word out on the new arrangement. Many still associate your company with protection nightmares from horror stories of the past. You guys need to do a better PR job of getting the word out about how you've seen the light and made your software easier to deal with. Best wishes for continued success, Bruce N. Goren
#170805From: Schreiber InstrumentsMay 18, 1995 4:36 PM
Thanks for the reminder about the removal of the protection. We believe that the piracy issue is not worth the time to discuss as it always will exist. Focus on product quality and not putting anything in the way of a clients success with a product.
#170861From: Jim LammersMay 18, 1995 9:56 PM
>>Thanks for the reminder about the removal of the protection. This reminds me – I have an older version of Imagine FX that has the old protection on it. Someone mentioned that I can get the new software so I don't have to worry about losing it if my drive crashes. What do I need to do to get the newer version without the keylock system?
#171038From: Schreiber InstrumentsMay 20, 1995 8:26 AM
Call our office at 303-759-1024 and ask for an upgrade to the unprotected version. We will mail you one out the same day. That goes for all of our IPAS products BTW.
#170873From: Mike White SunDog Pro.May 19, 1995 12:45 AM
[PMFJI] I also wanted to say is your common sense should tell you if you pirate the software, you are the only one too loose since your competition will have it for free. Mike White
#171037From: Schreiber InstrumentsMay 20, 1995 8:26 AM
Thanx Mike Scot -Schreiber
#170469From: Jim LammersMay 17, 1995 3:45 AM
>Huh? Geez, it's not enough that it does all the things you want, but now you want >multiprocessor multithreaded cooperative KXP computation??? >>>>Hey, you're making this thing WAY too complicated, Jim. All they have to do is allow me to run this on more than one of my machines, and I'll be just fine with it — in other words, drop their copy protection (yeah, I KNOW the can of beans that can open on this thread, so forget I mentioned it).<<<< I didn't realize you were talking about copy protection. By your comments, it sounded like you wanted slaves to assist in KXP calculation. I thought they already had said it was not dongled or anything. I agree that I hate dongles and the other methods that seem to punish the owners and provide a fun challenge for pirates (whom I've never seen fail at their objective). Jim
#170702From: david W. mennenohMay 18, 1995 7:16 AM
Just had to jump in here. I totally agree with you Mike. I think it should be a policy of Autodesk's that all IPAS routines operate on any network machine. If 3DS can do it then so should the plug-ins. Sometimes I can't even believe this kind of thing is allowed to exist. It's just plain wrong. Just my opinionated .02 worth.
#170833From: Mike KelleyMay 18, 1995 7:52 PM
Thanks, I think more and more people agree with that as well — just witness the uproar over the first version of LensFX. Anyway, I was wrong in this instance in that I guess Scribner has listened to reason and has dropped copy protection. And they lowered prices on KUB!? I guess I'll have to spend some more money tommorrow.
#171036From: Schreiber InstrumentsMay 20, 1995 8:26 AM
>> Thanks, I think more and more people agree with that as well — just witness the uproar over the first version of LensFX.<< We learned our lesson about protection the hard way. As an application developer Schreiber understands the key element for success is to provide the customer with enabling technology. ( Not a disabling technology like locks. ) Key Factory is a new beginning for Schreiber as it contains all the protection we need in excellent documentation and intuititive software. >> Anyway, I was wrong in this instance in that I guess Scribner has listened to reason and has dropped copy protection. And they lowered prices on KUB!? I guess I'll have to spend some money tommorrow. << Yes we dropped the price on The Script Extension to $200. The Script Extension is an important tool and we wanted to make it more accessable. Your comments prove out the philosophy of no locks just excellent products and support. We welcome you as a new customer. Scot Schreiber
#171199From: Mike KelleyMay 22, 1995 12:10 AM
> We welcome you as a new customer. Well, an old customer. I've owned MetaReyes for a month or two now. And we bought Key Factory (it's stupendous — wonder how I did without it!) and we'll buy KUB this week (we have to keep our toys down just slightly or we'll never have time to play with them all — still haven't done NEARLY enough with MetaReyes, although over the weekend I made an animation that used Key Factory to animate some MetaBalls bouncing down a ramp. Very interesting). Thanks to you guys for great products and good policies.
#171268From: Schreiber InstrumentsMay 22, 1995 11:23 AM
>> Well, an old customer. I've owned MetaReyes for a month or two now. And we bought Key Factory (it's stupendous — wonder how I did without it!) and we'll buy KUB this week (we have to keep our toys down just slightly or we'll never have time to play with them all — still haven't done NEARLY enough with MetaReyes, although over the weekend I made an animation that used Key Factory to animate some MetaBalls bouncing down a ramp. Very interesting). Thanks to you guys for great products and good policies. << Thanx for the bandwidth we are really working to maintain this type of rep.
#170340From: Schreiber InstrumentsMay 16, 1995 4:46 PM
I am not sure that you read our answer? Key Factory is unprotected so you could move to another machine if you wanted. We have no hardware or software protection on this product. As always we highly recommend that you compare competitive products. User interface, computational speed, and a bucketfull of features make Key Factory the fastest and most flexible IPAS yet. Scot -Schreiber
#170348From: Mike KelleyMay 16, 1995 5:17 PM
Thanks, Scot. I've already decided to get Key Factory — it's a definite plus that I can have one of my machines calculating the keys while I edit on another (thanks!). Can hardly wait to spend even more of my life playing with 3DS than I already am!
#169766From: Chris SilvaMay 12, 1995 9:29 AM
At the NAB convention in April, I attended the Autodesk press conference/hospitality suite in the Las Vegas Hilton. After Autodesk's presentation I approached your demo station and got a run through of Key Factory. While discussing the program, I asked your employee giving the demo if the friction being applied to objects was like that in the real world. He told me that it was not “true friction'' but an “animator's friction'' and that true friction would be too diffiult to implement. Your press release flatly says that “Key Factory brings the laws of physics to 3D Studio Release 4.'' It also says that you have friction. So which is it, “true friction'' based on the laws of physics or your “animator's friction'' that isn't based on true physics? -Chris
#169811From: MARTIN G FOSTERMay 12, 1995 12:49 PM
Chris, >> So which is it, “true friction'' based on the laws of physics or your “animator's friction'' that isn't based on true physics? << I think of it as "broadcast-quality friction" <g>. I'll leave the non-sarcastic response to Schreiber <G>.
#170108From: Schreiber InstrumentsMay 15, 1995 10:03 AM
A word about friction in Key Factory: Real physical friction is divided into two types : 1)Drag due to friction (which slows linear motion) 2)Rolling friction (which controls how fast rolling objects spin up to speed). The "Friction" setting controls the rolling friction and the "Drag" setting controls the frictional drag (this may be air resistance just as easily as surface friction). These were separated to give the animator more control. Is this enough ? Scot -Schreiber
#169810From: MARTIN G FOSTERMay 12, 1995 12:47 PM
We've been using key factory at MetroLight for a while now and must say "how did we ever manage without this?". It's extremely extensive and powerful, but also intuitive with cool shaded previews (wire, flat or gouraud). On-line docs and tutorials are augmented by good quality printed docs. Although, we've only scratched the surface we are using it in broadcast production already.
#169896From: Mike White SunDog Pro.May 13, 1995 3:38 AM
Yes that's the truth. It's a pretty powerful routine. So much to do. Mike White
#170431From: Zac RymlandMay 16, 1995 11:18 PM
WOW! WOW! WOW! What more can I say. When will it be available and houw much? Zac (AZ-TECH) Berkeley -Zac Rymland (AZ-TECH)
#170806From: Schreiber InstrumentsMay 18, 1995 4:36 PM
It is shipping right now and has the full doc's and software. Avaiable from a host of Multimedia dealers across the country. You are in Berkeley right? Richard Winter at DiaQuest is your local dealer there.