CompuServe Thread

#Meta -Snapshot subtree!?

15 messages in this thread
#170377From: Kyle J. McKisicMay 16, 1995 7:28 PM
Hi. this is strange. no . . weird, but cool. I came across a new (to the best of my knowledge) way of using snapshot to create cool forms for use with metaballs. little did I know, but you can create snapshots for an entire subtree of objects. here's what I did – I created one reference sphere and made a radial array of 8 copies. then I created a cube, and stuck in the center of my ring of reference spheres and linked the 8 spheres to the cube. then I moved the cube aroung my scene, rotating it and scaling it over 30 frames. then I hit snapshot and clicked on my cube. well, to my surprise, a new button appeared that says "snapshot subtree" – "cool!" I said and hilited it and created 60 copies of each object. I got a really neat procession of objects and once I generated the meta-mesh had an object that I CERTAINLY could not have created any other way. So what does this mean??? I have no idea, because I haven't found a practical use for it yet. <g> so, anyway there's one more tool for all you meta-maniacs to stick in your toolboxes. 🙂 the one thing you've got to remember when doing this is that you're creating the number_of_objects_in_your_subtree multiplied by the number_of_snapshot_copies you have. Cheers -Kyle
#170434From: Jonas Ruikis [ADESK]May 16, 1995 11:19 PM
Hi Kyle, << I have no idea, because I haven't found a practical use for it yet… >> This is great! It been a while since I heard of a new buried feature. 😉
#170454From: Kyle J. McKisicMay 17, 1995 12:39 AM
it's kind of funny, I never remembered seeing any mention of it in the docs – maybe that's a reference manual wish! -Kyle
#170523From: Yost GroupMay 17, 1995 10:47 AM
>>I never remember seeing any mention of it in the docs – " Page 8-64, step 4 and page 8-65, top of the page. Note that "Subtree" is bolded and appears six times over the two facing pages. I tried to get them to display it with an animated marquee, but we couldn't work out the technical problems of animating hardcopy. <g> – Jack
#170534From: Kyle J. McKisicMay 17, 1995 11:18 AM
ahh, and I thought I knew everything about the snapshot command 🙂
#170445From: Yost GroupMay 16, 1995 11:45 PM
I remember asking Dan to put that subtree snapshot command in there, but this is the first time I've heard it mentioned. I'll bet that you could produce some pretty complex metaball models this way! – G
#170453From: Kyle J. McKisicMay 17, 1995 12:36 AM
<< I'll bet that you could produce some pretty complex metaball models this way!>> yeah, I've been playing with it for a while now and have some strange looking shapes. I've got some tower type objects that look kind of like wet-drip sand castles, really eerie. I'll try to construct some sort of scene and put some samples up. -Kyle
#170520From: Yost GroupMay 17, 1995 10:34 AM
Dripping sand castles, eh? This I've got to see… – G
#170537From: Kyle J. McKisicMay 17, 1995 11:20 AM
well, kind of – but it's got a bunch of empty spaces in it, I'll put some stuff up tonite – that'll be easier <g> -Kyle
#170455From: ALAN IGLESIASMay 17, 1995 12:59 AM
Thanks for the great tip, Kyle! I'm gonna file this one for future use… -Alan
#170457From: Kyle J. McKisicMay 17, 1995 1:27 AM
<< I'm gonna file this one for future use…>> if and when you do find a use for it, could you pass it on? 🙂 -Kyle
#170847From: LEE STEELMay 18, 1995 8:56 PM
Thanx for the info Kyle. I wish I knew that before Monday, I would have used it in my demo of metaballs at the Symposium in NY. Have you hooked up with Alex yet? Lee
#170855From: Kyle J. McKisicMay 18, 1995 9:17 PM
Lee, the effect is very interesting – I uploaded an mage to the IPAS lib. but it hasn't appeared yet. << Have you hooked up with Alex yet?>> yes, but I haven't been able to do much, as I am swamped with work for the next week or so. -Kyle
#171074From: JAVIER REYES MORENOMay 20, 1995 3:17 PM
Hi Kyle , I just saw the image and it makes me thing in Giger style of organic creations. Do you like Giger works ? – Javi
#171075From: Kyle J. McKisicMay 20, 1995 3:27 PM
I LOVE Giger's work. Especially the Alien (and face hugger <g>) I've got several of his books. I really want to do more things with this Meta-Snapshot stuff, but it's hard because of the sheer abount of objects that you end up creating, along with the 64K Poly limit. I think it's better left on the shelf until R5.