CompuServe Thread

3DS R5 speed?

3 messages in this thread
#170617From: Matthew VaughnMay 17, 1995 7:58 PM
I was wondering is if anyone out there has the experience to give an educated guess as to the rendering speed of R5. I don't have any experience with NT so I don't know what to expect from R5s renderer. How does software developed for NT compare speed wise to DOS/Pharlap? Excluding multithreading, will the R5 renderer likely be faster or slower on the same system as used with R4? What kind of speed difference should we see? 1X, 2x, 1/2x … I know that an answer to this will likely be based on speculation. But what's life without a little speculation? Multithreading, multiprocessing, SMP, RPC, Device not supported, P6, PPC Alpha, Among the many things that we may get to know with R5/NT. -Matthew Vaughn
#170673From: ALAN IGLESIASMay 18, 1995 1:03 AM
Matthew, for obvious reasons, I couldn't begin to completely answer your question. But based on what I have seen and learned about WinNT, we could note that due to it's advanced memory-management and disk-access abilities, any swapping you may do during rendering should be considerably faster (and safer!) with 3DS/NT than the old Pharlap/DOS configuration. This is especially important when you consider the increase in RAM requirements we will be looking at. Just a little speculation <g>,
#170865From: Robert C. RitgerMay 18, 1995 10:30 PM
All things being equal and on the average machine I would expect the R5 renderer to be slower. As NT requires 12-16 MB of RAM for just the OS many machines will be swapping much sooner and therefore slower. If you had a ton of RAM to begin with then I have confidence that the Yost Group will figure out a way to make R5 even faster than R4. They always seem to figure out some way to crank up the renderer.