CompuServe Thread

#seez.ixp no sees zbuffer

14 messages in this thread
#171197From: Carlton NewtonMay 22, 1995 12:07 AM
I'm trying to use seez.ixp that I just downloaded from the IPAS library. I'm running 4c1 on a 386 with 8 megs of RAM. I've used the text editor to check my 3ds.set file to zbuffer=ON and zbuffer = YES. I exit 3ds each time. I've also re-booted. Running seez.ixp in the video post module as the second entry I get the message "Z buffer not on" or something similar. Is there another switch somewhere I'm missing. The docs don't mention one in their index and Inside 3D Studio doesn't list another switch in their index. Thanks, Carlton
#171205From: John EllisMay 22, 1995 1:28 AM
Carlton, I think you probably don't have your "alpha" channel turned on. Try that. John
#171361From: Carlton NewtonMay 22, 1995 9:40 PM
Good call John. My Alpha wasn't turned on. However my error message on rendering is still "Z Buffer not turned on." I've checked my 3ds.set file over and over and it reads Z Buffer = YES (sometimes I've changed it to "= ON". I can't figure out what the problem is. I think I'll try to pull the .IXP off of the "Inside 3D Studio" CD ROM tomorrow on a machine at work. Any idea on how to check if the Z Buffer is on? Carlton
#171399From: John EllisMay 23, 1995 2:22 AM
Carlton, If you have Inside 3DS, I think the only example given is David's whale. He uses Z-buffer but not with seez.ixp. I've tried both and I prefer David's approach because its not only faster but is anti-aliased as well. So I'd recommend following his procedure on that basis. If you'd like an explanation of how to make seez work in its capacity let me know. John
#171406From: Carlton NewtonMay 23, 1995 6:32 AM
Seez.ixp problem Thanks for the help John. I'll check David S's Whale example. My problem was the semi-colon in the 3DS.set file. Everything is working now. CArlton
#171554From: John EllisMay 23, 1995 7:52 PM
>> My problem was the semi-colon in the 3DS.set file. << GOTCHA! 🙂 Punctuation is one of those things that gets one in trouble when programming. Especially bad in the key-punch days. <g> Glad you found it. John
#171228From: Phillip L. MillerMay 22, 1995 9:21 AM
The correct line in your 3DS.SET file is: VPOST-ZBUFFER = YES That should do it for you, – Phil
#171362From: Carlton NewtonMay 22, 1995 9:40 PM
Phil – Thanks for the advice. However see my previous message to John. My 3ds.set file does say VPost ZBuffer = Yes (or ZBuffer = ON, I've tried both) and I am turning my Alpha on and setting it for 24 bit. 32 bit targas render without a problem. The error message is "Z Buffer is not on" and appears at the end of the rendering cycle in the rendering dialog box. Carlton
#171366From: Kyle J. McKisicMay 22, 1995 10:13 PM
the default shipping state of the 3DS.SET file has the Z-buffer line commented out with a semi-colon – did you remove it? – This tends to get me more often than not <g> -Kyle
#171407From: Carlton NewtonMay 23, 1995 6:32 AM
Seez.ixp: The semi-colon in the .set file was the problem! You got it! Thanks for the help. Carlton
#171426From: Kyle J. McKisicMay 23, 1995 9:03 AM
somehow, I just knew that was it 🙂
#171394From: Phillip L. MillerMay 23, 1995 2:04 AM
Have you made _sure_ that in the 3DS.SET file the entry is _exactly_: "VPOST-ZBUFFER = YES" ? It's very easy to miss something like the dash. All-caps may also impact how the variable is read (although I'm not 100% on that one). Like Kyle, I've messed up on a simple thing like that more often than once. – Phil
#171408From: Carlton NewtonMay 23, 1995 6:32 AM
Seez.ixp: DUH! I was leaving the semi-colon at the start of the .set file. Works like a charm now! Thanks for all the help. Carlton
#171424From: Phillip L. MillerMay 23, 1995 8:45 AM
Great! Now have fun with SEEZ (I use it at least once a week). – Phil