#IK Demos
4 messages in this thread
Has anyone else had problems with the preloaded examples of IK in
3ds4? i.e. Stairs.3ds, Climb.3ds, etc. I' m linking the appropriate
hands and feet to their moving dummy objects, but what I end up with
is the figure's body remaining stationary and the four limbs
"reaching out" towards the dummys as they follow their course.
Shouldn't there be a dummy for the body to follow? Maybe I haven't
completely grasped the IK thing yet. Help-
You want to animate the body first, slowly moving up in front of the ladder,
"floating" up with the hand and foot dummies. Then do the IK follows. It is in
the tutorial, I think.
– Ron
Ron- Thanks for the advice. My problem is that when I was designating
the chain in IK I was placing the start point too high up the
hierarchy.(i.e. picking torso for the start of the hierarchy instead
of just the top part of a leg.) It's working fine now.
Hi Bruce,
<< Maybe I haven't completely grasped the IK thing yet. >>
Please download and review the readme and the *.prj in the following file..
File Info for FLIP.ZIP
Section: Mesh/Project Files Contributor: 73172,1351 Size: 95951
Submitted: 10/21/94 Type: Binary Accesses: 15
Title: IK Backflip
Keys: IK FLIP R4
This is an example of using IK a number of different ways. A woman
doing a 1 1/2 back flip off of a diving board. There was no
keyframing of the board or the woman on my part. All movement solved
for by using IK. This zip includes a solved version and an unsolved
version so that the R3 users can compare the two files. Note also
the flip.zip (a flip.fli) in the Animations section of the lib. IK'd
and uploaded by jonas.