#LOAD DXF
5 messages in this thread
GreG-
I am trying to import a DXF model of a human man and have gotten it to load in
just fine, but I don't know what all those settings on the LOAD DXF requestor
are. I think this particular DXF file should have the arms and legs and eyes
and hair etc. as different objects for easy manipulation. It looks to me as if
it was put together that way. Is there documentation on the DXF functions in
Imagine because the book does not discuss it much?
Thanks,
Darin
Darin,
The robust DXF import/export is not documented in the manual because it was
introduced in Imagine 3.1. To load in a DXF object that has seperate entities
check the following boxes only:
NEW ENTITY -> NEW OBJECT
LAYER CHANGE -> NEW OBJECT
COLOR CHANGE -> NEW OBJECT
Note, that even though an object was created with distinct seperate objects for
hair, eyes, etc., it may have been saved, or converted to DXF from another
format even, as a single object. In this case, you'd need to break out the
individual pieces. To do this, enter points mode, select one point in say the
hair, then select MORE until no more points get selected. Press SHIFT to see
the point count increase and then stop. Once you have this object selected,
HIDE UNSELECTED, then enter faces mode and select ALL. Then select SPLIT to
break this object out.
-GreG
>> In this case, you'd need to break out the individual pieces. To do this,
enter points mode, select one point in say the hair, then select MORE until no
more points get selected. <<
Don't tell my that this will select the next connected point? I'll scream if
you do!!!
Hey this game stuff I'm doing is fun. Not to mention I'm learning a lot
too!!!<G>
TTYL,
-Sam J. Bowling
>>
Don't tell my that this will select the next connected point? I'll scream if
you do!!!
<<
Sam,
This will select the adjacent points to the points already selected. Done
enough times (I set MORE as a user gadget) you will select all the connected
points. This works great for selecting specific objects within an group of
objects that were JOINED. BTW, this also works if you are in edges, and faces
mode.
>>
Hey this game stuff I'm doing is fun. Not to mention I'm learning a lot
too!!!<G>
<<
So what's the scoop? What are ya doin? E-mail me.
-GreG
>> This works great for selecting specific objects within an group of objects
that were JOINED. <<
<Slapping forehead> I could have used this a long time ago!!!
>> So what's the scoop? What are ya doin? E-mail me. <<
All right. I have a few questions for you anyways.<G>
-Sam J. Bowling