CompuServe Thread

#bones

4 messages in this thread
#12399From: Douglas BeardMay 20, 1995 5:51 PM
GreG, I seem to be having a problem boning an arm…. ____________________________________ _ bone1———————>\ o \ smlsub1 | object axix ——–>o \ —–\——————————————————— | \ \ | \____\__________________________ | bone2———————–> / o / smlsub2| | /——/———————— ———————- | bigsub1 /___ /______________________ | | bone3———————>/ o / | smlsub3 bigsub2 | |—– |———————–|—————- | | ()()()() bigsub3 | | ———————————- ——————————– as you can see(kinda <g>)) I have boned and assigned subgroups for each bone. The object axis is the parent of bone1, bone1 is the parent of bone2 and bone2 is the parent of bone3. So It seems I have completed the boning process. The problem here is, I go to move the obect, for example, straightening the elbow, I'll go to group mode and choose bone2 and rotate on x, choose the object axis in group mode and update bones… nothing What the hell am I doing wrong? I've been working on this thing for hours, my brain is fried and I still haven't figured out what step I'm leaving out. Create bones, Group bones, create and assign big and small subgroups. Move bone and update…???? Help, Doug
#12406From: GreG tsadilasMay 20, 1995 11:16 PM
>> as you can see(kinda <g>)) I have boned and assigned subgroups for each bone. Douglas, The ascii art kinda got messed up, so I'm not sure what I'm looking at. <g> >> Create bones, Group bones, create and assign big and small subgroups. Move bone and update…???? << Well, create bones, group bones, create and assign big and small subgroups… Ok so far. But you left out in your list: CREATE STATE with GROUP & SHAPE clicked Then continue with…move bone and update. Could that be teh step you are leaving out? -GreG
#12490From: Douglas BeardMay 22, 1995 5:54 PM
GreG, I think, I took care of that step. I've got it to work everwhere else, except on this arm that I downloaded as a DXF. Actually, it originally was a full femal body model, but of course I trimmed the fat. The only thing that Darin and I can come up with is that maybe the object wasn't created as one contigous skin…?? Not for sure. Nothing seems to work out with that particular object. Guess I'll have to move on to something else until I get it figured out. Thanks Take it Easy Doug
#12496From: GreG tsadilasMay 22, 1995 10:47 PM
Douglas, If the object wasn't created as a contiguous skin, you can still use bones on it. You may just get ugly results where there are breaks in the skin, depending on your subgroup definitions. If you want to e-mail me the object you're having a problem with, I can take a look at it and see where the problem is. -GreG